// Vampire System /* #include "vamp_domination" #include "vamp_form" #include "vamp_children" #include "vamp_energydrain" #include "vamp_coffintoken" #include "vamp_stake" #include "vamp_bottleblood" #include "vamp_drinkblood" #include "vamp_gaseous" #include "vamp_lineage" #include "vamp_death2undth" */ // Hordes of the Underdark switches #include "x2_inc_switches" void main() { object oItem = GetItemActivated(); object oPC = GetItemActivator(); object oTarget = GetItemActivatedTarget(); location lLocation = GetItemActivatedTargetLocation(); string oItemTag = GetTag(oItem); // if the player is a vampire, check vampire specific items. // if (GetSubRace(oPC) == "Vampire") // { // if (oItemTag=="BloodBottle") // { // vamp_drinkblood(oPC); // return; // } // if (oItemTag=="VampireCoffinToken") // { // coffin_token(oPC,lLocation); // return; // } //if they need to rest / are dead, don't let them use the following items. // if (GetCampaignInt("Vampire", "VampireMustRest", oPC)==1) // { // SendMessageToPC(oPC,"You must rest before you can do this. Find your coffin."); // return; // } // if (oItemTag=="VampireLineage") // { // vamp_lineage(oPC,oTarget); // return; // } // if (oItemTag=="VampireDomination") // { // vamp_domination(oPC,oTarget); // return; // } // if (oItemTag=="VampireAlternateWolfForm") // { // vamp_form_wolf(oPC); // return; // } // if (oItemTag=="VampireAlternateFormDireWolf") // { // vamp_form_direwolf(oPC); // return; // } // if (oItemTag=="VampireChildrenoftheNight") // { // vamp_children_wolf(oPC,lLocation); // return; // } // if (oItemTag=="ChildrenoftheNightRat") // { // vamp_children_rat(oPC,lLocation); // return; // } // if (oItemTag=="EnergyDrain") // { // vamp_energydrain(oPC,oTarget); // return; // } // if (oItemTag=="WoodenStake") // { // vamp_stake(oPC,oTarget); // return; // } // if (oItemTag=="EmptyBottle") // { // vamp_bottleblood(oItem, oTarget, oPC); // return; // } // if (oItemTag=="gaseous") // { // vamp_gaseous(oPC); // return; // } // if (oItemTag == "vamp_death2undeath") // { // vamp_death2undeath(oPC,oTarget); // } // } /********** HORDES OF THE UNDERDARK CODE *******************/ // * Generic Item Script Execution Code // * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module, // * it will execute a script that has the same name as the item's tag // * inside this script you can manage scripts for all events by checking against // * GetUserDefinedItemEventNumber(). See x2_it_example.nss // object oItem = GetItemActivated(); /* PrintString("on_used: Perhaps Hordes can take care of: "+GetTag(GetItemActivated())); if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) { SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACTIVATE); int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF); if (nRet == X2_EXECUTE_SCRIPT_END) { return; } } */ /********** HORDES OF THE UNDERDARK CODE *******************/ //DAVIDBEOULVE //I think all of that stuff kind of does this: PrintString("on_used: I can't figure out what script this item needs, so I am going to try to execute a script of the same tag: "+GetTag(GetItemActivated())); ExecuteScript( GetTag( GetItemActivated() ), OBJECT_SELF ); }