//////////////////////////////////////////////////////////////////////////////// // // Olander's Pack Animals // opa_pack_add // By Don Anderson // dandersonru@msn.com // // This script is called from the Pack Animal Salesman Convo. // // Thia adds the Animal to the Player. // //////////////////////////////////////////////////////////////////////////////// #include "opa_inc" void main() { object oPC = GetPCSpeaker(); object oNPC = OBJECT_SELF; object oMod = GetModule(); if(GetIsPC(oPC) == FALSE || oPC == OBJECT_INVALID) return; //Which Type Was Chosen string sWP = GetLocalString(oPC,"OPA_CHOOSE_WP"); string sAnimal = GetLocalString(oPC,"OPA_CHOOSE_TYPE"); int nCost = GetLocalInt(oPC,"OPA_CHOOSE_PRICE"); //Take Gold and Create the Pack Animal TakeGoldFromCreature(nCost,oPC,TRUE); object oSpawn = GetNearestObjectByTag(sWP); location lSpawn = GetLocation(oSpawn); object oAnimal = CreateObject(OBJECT_TYPE_CREATURE,sAnimal,lSpawn,FALSE); //Now Assign the Animal and make it Persistent OPAHighLightObject(oAnimal); AnimalAssign(oPC, oAnimal); object oItem = GetItemPossessedBy(oPC,"AnimalControl"); //10% Resale Fee int nSell = nCost - (nCost/10); SetLocalInt(oItem,"OPA_SALEPRICE",nSell); }