//////////////////////////////////////////////////////////////////////////////// // // Olander's Player Stat's // opw_conv_kills // By:Don Anderson // dandersonru@msn.com // // This is called from the Rest Menu // //////////////////////////////////////////////////////////////////////////////// #include "nbde_inc" #include "opw_inc_pstat" void main() { object oPC = GetPCSpeaker(); //Name of Player Character string sPC = GetName(oPC); DelayCommand(1.0,FloatingTextStringOnCreature(BLUISHG+"Stats for "+BLUISHR+sPC,oPC,FALSE)); DelayCommand(1.5,FloatingTextStringOnCreature("",oPC,FALSE)); //Player Character Total NPC Kills string sNPCKills = GetTotalNPCKills(oPC); DelayCommand(2.0,FloatingTextStringOnCreature(GRAY+"Total NPC Kills: "+WHITE+sNPCKills,oPC,FALSE)); //Player Character Total PC Kills string sPCKills = GetTotalPCKills(oPC); DelayCommand(3.0,FloatingTextStringOnCreature(GRAY+"Total Player Kills: "+WHITE+sPCKills,oPC,FALSE)); //Player Character Average Kill CR string sCCRating = GetAverageCRofPlayersKills(oPC); DelayCommand(4.0,FloatingTextStringOnCreature(GRAY+"Average Kill CR: "+WHITE+sCCRating,oPC,FALSE)); //Player Character Strongest Kill string sHighestCR = GetHighestCR(oPC); string sStrongestC = GetStrongestCreatureName(oPC); DelayCommand(5.0,FloatingTextStringOnCreature(GRAY+"Strongest Kill: "+WHITE+sStrongestC+" CR: "+sHighestCR,oPC,FALSE)); }