//////////////////////////////////////////////////////////////////////////////// // Olander's Realistic Systems Jumping/Climbing Rope // opw_jump_onact // By Don Anderson // dandersonru@msn.com // // Allows Jumping and Climbing from a Climbing Rope in an Outdoor Area // // Place this script in the Module On Activate Event // //////////////////////////////////////////////////////////////////////////////// #include "opw_inc_jump" void main() { object oRope = GetItemActivated(); string sRope = GetTag(oRope); if(sRope != "ClimbingRope") return; object oPC = GetItemActivator(); location lPC = GetLocation(oPC); object oTarget = GetItemActivatedTarget(); location lTarget = GetItemActivatedTargetLocation(); float fFace = GetFacingFromLocation(lTarget); //Now Check to See if we are allowed to jump and climb int nAllow = GetLocalInt(oPC,"ALLOWJUMP"); if(nAllow == 0) { SendMessageToPC(oPC,"You can not Jump or Climb right now."); return; } //Check for Targetted Something if(GetIsObjectValid(oTarget) == TRUE) { SendMessageToPC(oPC,"You must target the ground to jump or climb."); return; } if(nAllow == 1) { effect eFly = EffectDisappearAppear(lTarget); effect eFlyWind = EffectVisualEffect(VFX_IMP_PULSE_WIND); //Duration MUST be 3.0 or higher. Higher for busy areas. ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFly, oPC, 4.0); //Gust of wind effect for takeoff! Experimental. DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFlyWind, lPC)); //Jump all the Extra Creatures JumpAssociates(oPC); } }