//////////////////////////////////////////////////////////////////////////////// // // Olander's Player and NPC Kill Counter // opw_kill_counter // By:Don Anderson // dandersonru@msn.com // // This is called from the Rest Menu // //////////////////////////////////////////////////////////////////////////////// #include "nbde_inc" void main() { object oPC = GetPCSpeaker(); string sNPCS = ""; string sPCS = ""; int nNPCKills = NBDE_GetCampaignInt("KILLS","NPC",oPC); int nPCKills = NBDE_GetCampaignInt("KILLS","PC",oPC); if(nNPCKills > 0) sNPCS = "s"; if(nNPCKills > 0) sPCS = "s"; string sNPC = "I have has killed " +IntToString(nNPCKills)+ " creature" +sNPCS+"."; string sPC = "I have has killed " +IntToString(nPCKills)+ " player" +sPCS+"."; AssignCommand(oPC, SpeakString(sNPC)); AssignCommand(oPC, DelayCommand(3.0,SpeakString(sPC))); }