//////////////////////////////////////////////////////////////////////////////// // // Olander's - Turn Lights On Off (From nw_o2_onoff) // opw_auto_lights // By:Don Anderson // dandersonru@msn.com // // Place this on the OnUsed Event of a Placeable for Lighting // //////////////////////////////////////////////////////////////////////////////// void main() { if (GetLocalInt(OBJECT_SELF,"NW_L_AMION") == 0) { object oSelf = OBJECT_SELF; PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); DelayCommand(0.4,SetPlaceableIllumination(oSelf, TRUE)); SetLocalInt(OBJECT_SELF,"NW_L_AMION",1); DelayCommand(0.5,RecomputeStaticLighting(GetArea(oSelf))); effect eLight = EffectVisualEffect(VFX_DUR_LIGHT_YELLOW_20); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLight, oSelf); } else { object oSelf = OBJECT_SELF; PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); DelayCommand(0.4,SetPlaceableIllumination(oSelf, FALSE)); SetLocalInt(OBJECT_SELF,"NW_L_AMION",0); DelayCommand(0.9,RecomputeStaticLighting(GetArea(oSelf))); effect eEffect = GetFirstEffect(oSelf); while (GetIsEffectValid(eEffect) == TRUE) { if (GetEffectType(eEffect) == EFFECT_TYPE_VISUALEFFECT) RemoveEffect(oSelf, eEffect); eEffect = GetNextEffect(oSelf); } } }