//////////////////////////////////////////////////////////////////////////////// // // Olander's Siege System - Siege Keg - When Damaged By Fire // os_keg_ondamage // by Don Anderson // dandersonru@msn.com // //////////////////////////////////////////////////////////////////////////////// void main() { //We check to see if enough fire damage detonated the Keg if (GetDamageDealtByType(DAMAGE_TYPE_FIRE) > 2) { ExecuteScript("os_keg_detonate",OBJECT_SELF); } else return; }