//:://///////////////////////////////////////////// //:: Name patron1sits //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Make the tavern patron sit in the chair */ //::////////////////////////////////////////////// void main() { object oPatron = GetObjectByTag("Winespring_Patron1"); object oChair = GetObjectByTag("Chair_PatronSit"); if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return; AssignCommand(oPatron, ActionSit(oChair)); { ExecuteScript("nw_c2_default1", OBJECT_SELF); } }