void main() { object oContainer = OBJECT_SELF; object oUser = GetLastUsedBy(); if ( (GetLocalString(oContainer, "USER") != GetPCPlayerName(oUser)) && (GetLocalInt(oContainer, "INUSE") == TRUE) ) { FloatingTextStringOnCreature("Come back when the current player is done.", oUser, FALSE); } else { FloatingTextStringOnCreature("Walk away to close and save.", oUser, FALSE); } }