void main()
{

object oPC = GetPCSpeaker();

object oTarget;
object oSpawn;
oTarget = oPC;

oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "bandoreportal", GetLocation(oTarget));

oTarget = oSpawn;

ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), GetLocation(oTarget));

}