void main() { object oPC = GetPCSpeaker(); object oTarget; object oSpawn; oTarget = oPC; oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "bustokeportal", GetLocation(oTarget)); oTarget = oSpawn; ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), GetLocation(oTarget)); }