//Updated for OAI by Olander //Original By Fallen #include "oai_inc_constant" void main() { if(!GetLocalInt(OBJECT_SELF, "BATTLE_ACTIVE")) return; int ETotal = GetLocalInt(OBJECT_SELF,"EAST_TOTAL"); int WTotal = GetLocalInt(OBJECT_SELF,"WEST_TOTAL"); if(ETotal > 30 && WTotal > 30) return; int EastRand = GetLocalInt(OBJECT_SELF,"EAST_RANDOM"); int WestRand = GetLocalInt(OBJECT_SELF,"WEST_RANDOM"); object oTarget; float fDist; int D3 = d3(); int nLoop = 1; while(nLoop <= D3 && ETotal < 30) { oTarget = GetWaypointByTag("BattleEAST"); location lTarget = GetLocation(oTarget); oTarget = GetNearestObject(OBJECT_TYPE_CREATURE,oTarget,Random(EastRand) + 1); object oCopy = CopyObject(oTarget, lTarget); if(GetRacialType(oTarget) == RACIAL_TYPE_DRAGON) { DestroyObject(oTarget); SetLocalInt(OBJECT_SELF,"EAST_RANDOM",EastRand-1); } if(GetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT) { DestroyObject(oTarget); SetLocalInt(OBJECT_SELF,"EAST_RANDOM",EastRand-1); } ETotal++; nLoop++; SetLocalInt(OBJECT_SELF,"EAST_TOTAL",ETotal); FloatingTextStringOnCreature(GetName(oTarget) + " has joined the battle!", GetLastUsedBy()); DelayCommand(3.5, ExecuteScript("test_switch_comm", oCopy)); } D3 = d3(); nLoop = 1; while(nLoop <= D3 && WTotal < 30) { object oTarget2 = GetWaypointByTag("BattleWEST"); location lTarget2 = GetLocation(oTarget2); oTarget2 = GetNearestObject(OBJECT_TYPE_CREATURE,oTarget2,Random(WestRand) + 1); object oCopy2 = CopyObject(oTarget2, lTarget2); if(GetRacialType(oTarget2) == RACIAL_TYPE_DRAGON) { DestroyObject(oTarget2); SetLocalInt(OBJECT_SELF,"WEST_RANDOM",WestRand-1); } if(GetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT) { DestroyObject(oTarget); SetLocalInt(OBJECT_SELF,"WEST_RANDOM",WestRand-1); } WTotal++; nLoop++; SetLocalInt(OBJECT_SELF,"WEST_TOTAL",WTotal); FloatingTextStringOnCreature(GetName(oTarget2) + " has joined the battle!", GetLastUsedBy()); DelayCommand(3.5, ExecuteScript("test_switch_comm", oCopy2)); } }