void main() { if(GetLocalInt(OBJECT_SELF, "BATTLE_ACTIVE")) { PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); DeleteLocalInt(OBJECT_SELF, "BATTLE_ACTIVE"); FloatingTextStringOnCreature("Battle OFF", GetLastUsedBy()); return; } PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); SetLocalInt(OBJECT_SELF, "BATTLE_ACTIVE", TRUE); SetLocalInt(OBJECT_SELF,"EAST_RANDOM",19); SetLocalInt(OBJECT_SELF,"WEST_RANDOM",36); FloatingTextStringOnCreature("Battle ON", GetLastUsedBy()); }