//:://///////////////////////////////////////////// //:: Tailoring - Increase Torso //:: tlr_increasetors.nss //:: Copyright (c) 2003 Jake E. Fitch //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Jake E. Fitch (Milambus Mandragon) //:: Created On: March 9, 2004 //::////////////////////////////////////////////// // Get a Cached 2DA string, and if its not cached read it from the 2DA file and cache it. string GetCachedACBonus(string sFile, int iRow); void main() { object oPC = GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF); int iToModify = GetLocalInt(OBJECT_SELF, "ToModify"); string s2DAFile = GetLocalString(OBJECT_SELF, "2DAFile"); int iFilter = GetLocalInt(OBJECT_SELF, "TorsoFilter"); int iNewApp = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, iToModify) + 1; string s2DA_ACBonus = GetCachedACBonus(s2DAFile, iNewApp); //SendMessageToPC(oPC,"s2DA_ACBonus: " + s2DA_ACBonus); while (StringToInt(s2DA_ACBonus) != iFilter) { if (s2DA_ACBonus == "-2") { iNewApp = 1; } else { iNewApp++; } s2DA_ACBonus = GetCachedACBonus(s2DAFile, iNewApp); //SendMessageToPC(oPC,"s2DA_ACBonus: " + s2DA_ACBonus); } object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, iToModify, iNewApp, TRUE); DestroyObject(oItem); SendMessageToPC(oPC, "New Appearance: " + IntToString(iNewApp)); AssignCommand(OBJECT_SELF, ActionEquipItem(oNewItem, INVENTORY_SLOT_CHEST)); } string GetCachedACBonus(string sFile, int iRow) { string sACBonus = GetLocalString(GetModule(), sFile + IntToString(iRow)); if (sACBonus == "") { sACBonus = Get2DAString(sFile, "ACBONUS", iRow); if (sACBonus == "") { sACBonus = "-1"; string sCost = Get2DAString(sFile, "COSTMODIFIER", iRow); if (sCost == "" ) sACBonus = "-2"; } SetLocalString(GetModule(), sFile + IntToString(iRow), sACBonus); } return sACBonus; }