//:://///////////////////////////////////////////// //:: Tailoring - Remove Item //:: tlr_removeitem.nss //:: Copyright (c) 2003 Jake E. Fitch //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Jake E. Fitch (Milambus Mandragon) //:: Created On: March 8, 2004 //::////////////////////////////////////////////// void main() { object oPC = GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF); int iToModify = GetLocalInt(OBJECT_SELF, "ToModify"); int iNewApp = 0; object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, iToModify, iNewApp, TRUE); DestroyObject(oItem); DelayCommand(0.5f, AssignCommand(OBJECT_SELF, ActionEquipItem(oNewItem, INVENTORY_SLOT_CHEST))); }