//:://///////////////////////////////////////////// //:: FileName: vat_singlelevel //:: Created By: Script Wizard //::////////////////////////////////////////////// //:: Give PC speaker 1 level void main() { // set the variables object oSpeaker = GetPCSpeaker(); int iXP = GetXP(oSpeaker); // Give XP for next level up if (iXP < 1000) // level 2 SetXP(oSpeaker, 1000); else if (iXP < 3000) // level 3 SetXP(oSpeaker, 3000); else if (iXP < 6000) // level 4 SetXP(oSpeaker, 6000); else if (iXP < 10000) // level 5 SetXP(oSpeaker, 10000); else if (iXP < 15000) // level 6 SetXP(oSpeaker, 15000); else if (iXP < 21000) // level 7 SetXP(oSpeaker, 21000); else if (iXP < 28000) // level 8 SetXP(oSpeaker, 28000); else if (iXP < 36000) // level 9 SetXP(oSpeaker, 36000); else if (iXP < 45000) // level 10 SetXP(oSpeaker, 45000); else if (iXP < 55000) // level 11 SetXP(oSpeaker, 55000); else if (iXP < 66000) // level 12 SetXP(oSpeaker, 66000); else if (iXP < 78000) // level 13 SetXP(oSpeaker, 78000); else if (iXP < 91000) // level 14 SetXP(oSpeaker, 91000); else if (iXP < 105000) // level 15 SetXP(oSpeaker, 105000); else if (iXP < 120000) // level 16 SetXP(oSpeaker, 120000); else if (iXP < 136000) // level 17 SetXP(oSpeaker, 136000); else if (iXP < 153000) // level 18 SetXP(oSpeaker, 153000); else if (iXP < 171000) // level 19 SetXP(oSpeaker, 171000); else if (iXP < 190000) // level 20 SetXP(oSpeaker, 190000); else if (iXP < 210000) // level 21 SetXP(oSpeaker, 210000); else if (iXP < 231000) // level 22 SetXP(oSpeaker, 231000); else if (iXP < 253000) // level 23 SetXP(oSpeaker, 253000); else if (iXP < 276000) // level 24 SetXP(oSpeaker, 276000); else if (iXP < 300000) // level 25 SetXP(oSpeaker, 300000); else if (iXP < 325000) // level 26 SetXP(oSpeaker, 325000); else if (iXP < 351000) // level 27 SetXP(oSpeaker, 351000); else if (iXP < 378000) // level 28 SetXP(oSpeaker, 378000); else if (iXP < 406000) // level 29 SetXP(oSpeaker, 406000); else if (iXP < 435000) // level 30 SetXP(oSpeaker, 435000); else if (iXP < 465000) // level 31 SetXP(oSpeaker, 465000); else if (iXP < 496000) // level 32 SetXP(oSpeaker, 496000); else if (iXP < 528000) // level 33 SetXP(oSpeaker, 528000); else if (iXP < 561000) // level 34 SetXP(oSpeaker, 561000); else if (iXP < 595000) // level 35 SetXP(oSpeaker, 595000); else if (iXP < 630000) // level 36 SetXP(oSpeaker, 630000); else if (iXP < 666000) // level 37 SetXP(oSpeaker, 666000); else if (iXP < 703000) // level 38 SetXP(oSpeaker, 703000); else if (iXP < 741000) // level 39 SetXP(oSpeaker, 741000); else if (iXP < 780000) // level 40 SetXP(oSpeaker, 780000); else FloatingTextStringOnCreature("That's enough.", oSpeaker); }