#include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iDivine = GetLevelByClass(CLASS_TYPE_CLERIC, oPC) + GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC) + GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC) + GetLevelByClass(CLASS_TYPE_HEALER, oPC) + GetLevelByClass(CLASS_TYPE_DRUID, oPC) + GetLevelByClass(CLASS_TYPE_SHAMAN, oPC) + GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC) + GetLevelByClass(CLASS_TYPE_BLIGHTER, oPC) + GetLevelByClass(CLASS_TYPE_JUSTICEWW, oPC) + GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, oPC) + GetLevelByClass(CLASS_TYPE_KNIGHT_MIDDLECIRCLE, oPC) + GetLevelByClass(CLASS_TYPE_NENTYAR_HUNTER, oPC) + GetLevelByClass(CLASS_TYPE_OCULAR, oPC) + GetLevelByClass(CLASS_TYPE_PALADIN, oPC) + GetLevelByClass(CLASS_TYPE_RANGER, oPC) + GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC) + GetLevelByClass(CLASS_TYPE_SOHEI, oPC) + GetLevelByClass(CLASS_TYPE_SOLDIER_OF_LIGHT, oPC) + GetLevelByClass(CLASS_TYPE_VASSAL, oPC); return FALSE; /* if ((GetLevelByClass(CLASS_TYPE_CLERIC, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_DRUID, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_PALADIN, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_RANGER, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_DIVINECHAMPION, oPC)==0)&& (GetLevelByClass(CLASS_TYPE_SHIFTER, oPC)==0)) */ return TRUE; }