//////////////////////////////////////////////////////////////////////////////// // Dead and Wild Magic System - OnAcquired // wdm_mod_onaqu // By Don Anderson // dandersonru@msn.com // // Place this script in the Module OnAcquired Event // //////////////////////////////////////////////////////////////////////////////// #include "wdm_inc" void main() { object oItem = GetModuleItemAcquired(); object oCreature = GetModuleItemAcquiredBy(); if (oCreature != OBJECT_INVALID) { struct DeadMagicInfo deadInfo = WDM_GetAreaDeadMagicStatus(GetArea(oCreature)); if (deadInfo.iIsDeadMagic && deadInfo.iStripProperties) WDM_RemoveAllProperties(oItem, oCreature); } }