//////////////////////////////////////////////////////////////////////////////// // // Wrapper // wrap_mod_onact // by Don Anderson // //////////////////////////////////////////////////////////////////////////////// void main() { ExecuteScript("x2_mod_def_act",OBJECT_SELF); // Default Bioware ExecuteScript("prc_onactivate", OBJECT_SELF); //From Master Configuration opw_mod_onload //int nRESTGLOBAL = GetLocalInt(GetModule(),"RESTGLOBAL"); //if(nRESTGLOBAL == 1) ExecuteScript("cf_mod_act_item",OBJECT_SELF); //Camping and Resting System //From Master Configuration opw_mod_onload //int nHTFGLOBAL = GetLocalInt(GetModule(),"HTFGLOBAL"); //if(nHTFGLOBAL == 1) //{ // ExecuteScript("htf_mod_act_item",OBJECT_SELF); //HTF System // ExecuteScript("htf_fishing",OBJECT_SELF); //HTF Fishing System // } //From Master Configuration opw_mod_onload //int nCRAFTGLOBAL = GetLocalInt(GetModule(),"CRAFTGLOBAL"); //if(nCRAFTGLOBAL == 1) ExecuteScript("cr_mod_act_item",OBJECT_SELF); //Education/Crafting System // ExecuteScript("cr_herb_bandage",OBJECT_SELF); //Education/Crafting System // ExecuteScript("cr_dm_act_grst",OBJECT_SELF); //Realistic System DM Gear Reset Tool // ExecuteScript("torch_mod_onact",OBJECT_SELF); //Realistic Torches // ExecuteScript("opa_mod_onact",OBJECT_SELF); //Olander's Pack Animals // ExecuteScript("opw_jump_onact",OBJECT_SELF); //Olander's Jumping and Climbing // ExecuteScript("farm_mod_activ",OBJECT_SELF); // Farming System //Utility Tools //ExecuteScript("opw_day_night",OBJECT_SELF); //Olander's - Day Night Shifting (Player or DM) //ExecuteScript("opw_destroy_ob",OBJECT_SELF); //Olander's - DM Destory Object Script =D }