//:://///////////////////////////////////////////// //:: Witchwork: Trigger Message (Tears Wall) //:: WW_Msg_TearsWall.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* A template script. Create a copy where sString = a custom message that will be sent from the server to any player entering the trigger or area. */ //::////////////////////////////////////////////// //:: Created By: Rob Bartel //:: Created On: September 11, 2002 //::////////////////////////////////////////////// void main() { object oEnterer = GetEnteringObject(); string sPlayerID = GetPCPlayerName(oEnterer) + GetName(oEnterer); int bSeenOnce = GetLocalInt(OBJECT_SELF, sPlayerID+"SeenOnce"); string sString = "You have climbed down some rubble, it will be easy to climb back up to the roof and crawl through the hole if you wanted to leave again"; if (GetIsPC(oEnterer) == TRUE && bSeenOnce == FALSE) { //Play GUI sound AssignCommand(oEnterer, PlaySound("gui_spell_mem")); //Have the Player whisper the message to themselves. AssignCommand(oEnterer, SpeakString(sString, TALKVOLUME_WHISPER)); //Flag the player as having seen the message. SetLocalInt(OBJECT_SELF, sPlayerID+"SeenOnce", TRUE); } }