//////////////////////////////////////////////////////////////////////////////// // // Olander's PW XP System For Lock Picks // xp_opw_locks // by Don Anderson // dandersonru@msn.com // // This gives XP for opening locks // // Lock list is set to the Player so when they log back in the locks can be // unlocked again for XP. // // Set this script to the Door or Placeable OnUnlock Event // //////////////////////////////////////////////////////////////////////////////// //SET THE EXPERIENCE VALUES HERE //This is the Lock Pick XP Bonus Added to the Lock DC int nLPXPBonus = 25; //This is the Minimum Lock Pick DC to receive XP int nLPDCMin = 10; //This is the Maximum Lock Pick XP int nLPXPMax = 50; void main() { object oPC = GetLastUnlocked(); object oLock = OBJECT_SELF; string sLock = GetTag(oLock); string sLockSet = "LockSet" + sLock; int nLockSet = GetLockUnlockDC(oLock); int nPicked = GetLocalInt(oPC,sLockSet); int nPickXP = 0; //Stop is DM or NPC's if(GetIsDM(oPC) == TRUE) return; if(GetIsPC(oPC) == FALSE) return; //Not Picked Before if(nPicked == 0) { //If the Lock is very easy No XP if(nLockSet < nLPDCMin) return; //Set the XP Value Given nPickXP = nLockSet + nLPXPBonus; //If the Lock is Very Diffiult set Maximum XP if(nPickXP > nLPXPMax) nPickXP = nLPXPMax; //Now give the XP GiveXPToCreature(oPC,nPickXP); SendMessageToPC(oPC,"I have gained XP using my Lockpicking Skill."); SetLocalInt(oPC,sLockSet,1); } }