//:://///////////////////////////////////////////// //:: NW_S3_HERB.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Various herbs to offer bonuses to the player using them. Belladonna: Garlic: */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "f_vampire_h" void main() { int nID = GetSpellId(); // * Belladonna if (nID == 409) { object oTarget = GetSpellTargetObject(); effect eVisual = EffectVisualEffect(VFX_IMP_AC_BONUS); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVisual, oTarget); effect eACBonus = VersusRacialTypeEffect(EffectACIncrease(5), RACIAL_TYPE_SHAPECHANGER); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eACBonus, oTarget, 60.0); } else // * Garlic; protection against Vampires // * Lowers charisma // Altered: as a vampire garlic will make you lose all your bonuses for a minute! (ow) if (nID == 410) { object oTarget = GetSpellTargetObject(); effect eAttackBonus = VersusRacialTypeEffect(EffectAttackIncrease(2), RACIAL_TYPE_UNDEAD); effect eCharisma = EffectAbilityDecrease(ABILITY_CHARISMA, 1); effect eVisual = EffectVisualEffect(VFX_IMP_AC_BONUS); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVisual, oTarget); if(GetIsVampire(oTarget)) { eVisual = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVisual, oTarget, 60.0); Vampire_Remove_Stats(oTarget); Vampire_Equipment_Removal(oTarget); FloatingTextStringOnCreature("The garlic hides your vampiric abilities for a time.", oTarget); DelayCommand(60.0, Vampire_Apply_Stats(oTarget)); DelayCommand(60.0, Vampire_Equipment_Creation(oTarget)); } else { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAttackBonus, oTarget, 60.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCharisma, oTarget, 60.0); } } }