/* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this script OnUsed void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; SendMessageToPC(oPC, "The lily smells lovely, a calm, soothing scent..."); object oTarget; oTarget = oPC; effect eEffect; eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_NEGATIVELEVEL) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_ABILITY_DECREASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_CURSE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_DISEASE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_POISON) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } }