#include "NW_O2_CONINCLUDE"
#include "NW_I0_GENERIC"

void main()
{

// Start The relevant stuff
	effect vfx = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE);
    	ApplyEffectToObject(DURATION_TYPE_PERMANENT, vfx, OBJECT_SELF);
	//after applying the effect, I apply the actual spell just to add some flayvah
    	ActionCastSpellAtObject(SPELL_GHOSTLY_VISAGE, OBJECT_SELF, METAMAGIC_EXTEND, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
// End The relevant stuff


   SetListeningPatterns();
    WalkWayPoints();



    GenerateNPCTreasure();
}