4721 lines
121 KiB
JSON
4721 lines
121 KiB
JSON
{
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"__data_type": "GIT ",
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"0": "This informations is in conjecture and up for renewal.. please be aware of that.\n\nNon-Standard Races: \nTo apply for a non-standard race with low ECL (1-3) or none at all is much more likely to succeed than applying for a high ECL race. In order to get a race, one must apply for a character, giving good reason why they think that this concept will work best as this race. Just requesting to play a race will get rejected. If one requests simply the race, all they are requesting is the numbers. As a role play server, this is not how we would like characters to be viewed. A high ECL (5+) is highly unlikely to be approved in any fashion and will almost certainly require that the character have several racial levels. \n\nVampires and Numen: \nThere are two races on Rune that are somewhat unique to the setting. Vampires are more than just the standard D&D vampire, being able to breed true and having their own culture. \nNumen are another race of rune, a race of constructs. They are part animal, part fiend-touched, and part machine. They are survivors of an ancient war, and long cut off from the outside world. \nThese are both races that one can apply for, but will not be allowed unless the player has been on Rune for some time and have proven themselves a good roleplayer. They require the same application process as other ECL races, and the Numen are required to have construct levels. If one wishes to know more about them, ask a DM for information. \n\nRestricted Classes: \nCurrently, there are three classes that are restricted in some fashion on Rune. \nTo play a Lich or Shifter, one must submit an application for a character. If a person simply requests to play one of these classes without providing a character history and a good character driven reason why they would become this class, then the request will be rejected. An application submitted properly is not guaranteed approval, either. How many there already are in regular use on the server can affect the difficulty of obtaining these classes. They are supposed to be rare classes. If a character abuses the privilege of being allowed to play such classes, the character will be taken away. \nA Lich, if obtained, will only ever be allowed four levels in the class, and at fourth level, their Constitution score will be modified to a flat 18, which cannot from that point be raised any higher to help balance the hit die change and the loss of the Constitution score that becoming undead is supposed to grant them. \nShifters should keep in mind that even if the NPCs in the area don't necessarily attack, when in a form of a dangerous monster of some sort, that this is supposed to be the likely result and thus not turn into forms such as a Red Dragon or a Basilisk in the middle of town. Shifting just to show off your powers or becoming disruptive to roleplay by changing forms randomly is also not advised. Do also remember that unless the form you have taken has the capability to speak in the human tongue (such as a humanoid form or a dragon), the creatures that you turn into will not be able to speak intelligibly to people. \nSamurai is also restricted, but less so. Of the three, this class is the easiest to obtain. If a player is allowed to play one, the Ancestral Daisho ability is not to be used at all, however. A DM can craft you a Katana when you are able to, following the level restrictions and limitations of the table top class. If a player is caught using the Ancestral Daisho to create their own Katana and upgrade it, loss of the character will result.\n\nPlease send an email to RuneDM@yahoogroups.com with Character Submissions that require either approval or if you wish to start with a PrC base class/feat. (If just for a feat at least try to make the character with the feat being at your next avaliable level, only if its crucial to the character in some way should you request a PrC feat at first level)"
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"0": "IC/OOC/Forum Conduct \n\nWhen OOC or on the Forum be polite to your fellow players / DMs. Flameing, harrassment, cussing/obscenities, name called, etc is not appropriate behaviour towards your fellow human beings. If you would not say it to your friends/family/boss (and well even if you would in some situations) don't post it here. You can have a difference of opinions without resorting to elementary school behaviour. \n\nIC conduct is similar but makes some provisions for RP. Characters can cuss (still don't be extremely vulgar... there is a wide range of ages / experience on Rune) and get into fights, conflicts, etc. However, if you are uncomfortable with the way an IC situation is going, let the person know OOC your feelings, and if someone else does this respect it and end the RP thats causeing it. Conversly this is not to be abused or be a shield to hide behind. If you steal from someone, or shoot an arrow at them... you can't just say your suddenly uncomfortabe wtih them RPing hunting you down and killing you / getting their stuff back. Situations that would make a real life movie rated R or worse should be discussed ooc with all participants first (and in some cases some effort made to have it occur in a rather more private locale then right in the middle of populated city) to make sure all are comfortable with the situation being portrayed and the option avaliable to opt out and leave the area without ridicule or hard feelings. \n\nEXPLOITS \n\nRune, the PrC, and even NWN has its share of bugs, problems. Everyone is working hard to find them and deal with them, but in the meantime, if you discover something that seems like its makeing things to easy, giveing you more then it should, or is just plain cheating, you can assume its considered an exploit. Such should be reported to a DM, effort made to undo any accidental use of the exploit, and to not use it again. Using a bug or something that is badly coded to give your character an advantage in play is not allowed. If someone is found using a bug or exploit, they will be warned to not use such again. If they persist in using the exploit after being warned, loss of character will result. \nCurrently, the following exploits are known and not allowed. \nLarge size and double weapons: A large creature cannot wield a double weapon in one hand while simultaneously wielding any other item in their off hand. D&D rules state that if a double weapon is wielded in one hand, both ends cannot be used in a fight. NWN has not coded this into the weapons, so it isn't allowable to use a double weapon with any other item in the off hand. \nShifters: Using the ability to change forms and sizes to use weapons a form normally wouldn't be able to, such as a Halfling wielding a great sword or a double axe one handed, is not allowed. \nRanged Disarm: This causes items that aren't supposed to be droppable to fall. As some of these items are plot or not meant to be obtainable in such a simple fashion, until this is coded to check if it's droppable or not, don't use it. \nRanged Ledgermein: This ability allows one to use Open Lock and Disable device at range. It also allows one to unlock unlockable chests and doors. Open Locks does not pick wards that are only opened by a specific wardstone, nor does it allow one to open a lock enchanted to accept only a specific key. Some chests might simply be nailed shut, which again, Open Locks does nothing for. The fact that doors that require specific keys will have very low or no actual DC to open also makes this inappropriate. Don't use this ability to break into areas that require a specific key. \nCounterspell: There is a glitch with counterspell that allows a caster to not lose spell slots despite casting spells if done properly. Do not use this trick. \nAlso Covered under powerleveling, areas that respawn so fast that they can be 'circuit' run through continually also falls under an exploit, and should be reported to a DM and not used to powerlevel. \n\nIn short, if you have to look around first to make sure noone is watching... its probably cheating. \n\nRespect: \nPlease, respect the other players and the DMs. If a DM asks you to do something, or to stop doing something, please listen to them. If you believe that a DM is wrong in their ruling, please contact the rest of the staff and ask that the decision be reviewed. If the ruling is during a quest, however, please have the courtesy to the rest of the players on the quest to let the quest finish before asking for such clarification. \nIf a player continually refuses to respect or listen to the DMs or other players, this can be punished by loss of experience, levels, or even a character. \n\nItems: \nThere are three types of items I'm going to define here. General items, modified items, and unique items. \nGeneral items are the items that are obtained from loot, shops or DM quests. Any character can theoretically obtain such an item, and it will be the same as any other player's item of the same name. These can be traded from player to player or can be sold for an alternate character of the same player to buy. It is preferred that you don't do the latter too often, but there is no rule against such. Trading to an alt without them buying it from a store is forbidden. Anyone caught doing such will lose the item in question with no compensation. If a person is caught doing so repeatedly, loss of all items on both characters will result. \nModified items are items modified from the general items so that they are unique, to an extent. They will still have the same base abilities as the original item, but will have additional abilities added on. It is allowable for these items can be traded to other players with good IC reason. Selling it for an alternate character to buy, however, is not acceptable. It is possible that with exceptionally good IC reason, a DM might allow the trade of such an item between alts, but it is unlikely, and odds are it still won't be free. If caught trading to an alt without permission, the item in question will be taken away with no compensation. If a player tries to do this repeatedly, they will no longer be allowed to modify items. \nUnique items are items made specifically for a player by a DM. They will usually have a special name, and there will be no way for any other players to obtain this item. They are plot, and undroppable. These items will not be tradable to anyone without good IC reason and DM approval. As they are undroppable, DM supervision and transfer will also be necessary for such a trade. Currently, a total of two unique items are allowed to be requested per character. If a player is a crafter and can make the items themselves, this limit is waived. \nAsking to have an item made that is the same as a general item, but is of a type that isn't normally available is not a unique item. It will be considered a modified item, and so won't be counted against the request limit. \nCurrently, no more than one request for a unique or modified item is allowed to a character per month. A player with multiple characters can request items for each separate character in the same month, but cannot ask for more than one on any single character. \n\nReleveling: \nThe first relevel is free. If it is to fix a bad feat or spell choice, or to change from a feat or spell that doesn't work properly that was taken in the last level or two, it is also free. If a character becomes bugged, or otherwise unplayable, a free relevel will be allowed at no cost even if the character has been releveled previously. Any other relevels to change feats or spells will cost one level. \nReleveling to change classes is a five level penalty, no matter whether or not the character has been releveled before. Changing classes is a drastic change of character abilities, and as such, it takes time to change from what you once knew to what you are now learning. When changing classes, please explain to the DM what classes you are changing, and why. There most be good IC reason for such a class change, and if you don't have one, it's perfectly fine to ask a DM to run a personal plot or quest that will give reason for such a switch. \n\nPlayer vs. Player: \nThis is primarily a roleplaying server, so PvP is not encouraged. However, it is also completely allowed with IC reason. One can't expect a goodly PC to not try to stop an evil PC from destroying the city, and if it comes down to a fight, well, then it happens. Disliking a player OOCly does not give cause to try to kill them ICly. Also, 'I'm evil and they're good' is also not considered good reason, or vice versa. \nWhen something that a character is doing will lead to you attacking them ICly, try to warn them both ICly and OOCly that this is what will occur if they don't stop. If they don't want to PvP, try to respect such. However, consensual PvP is not to be used as a shield. If a player continues to do actions that would cause another player to ICly initiate PvP after being warned, then the first player has forfeited the right to say no PvP. IC actions DO have IC consequences. \nAttacking characters much lower level is something that is discouraged. Anyone caught doing so without good IC reason will lose five levels. Again, though, being low level is not to be used as a shield. If a low level is warned by a high level that they will be attacked if they don't stop and they don't stop, the high level has all rights to attack them. \nAttacking another player for any reason is naturally forfeiting the right to say 'no PvP'. \nOnce PvP is resolved, it is considered common courtesy to give the losing player an OOC raise. However, if a person is attacked, it is not necessarily expected, as all players don't necessarily always have the means to raise. If you are attacking, you should make sure you can do such. If it's a duel, both parties probably should prepare in advance for such. \n\nPickpocketing: \nThe pickpocketing of PCs by other PCs is allowed on this server. However, constantly pickpocketing the same person or people much lower level is not advised. Also, if you happen to take an item that the player would certainly notice you taking no matter how good you are, such as a bastard sword they have across their back or the full plate they just aren't wearing at the moment because they're in town, please have the courtesy to give it back and try for something different. \n\nPowergaming: \nPowergaming is heavily frowned upon. This is a Roleplay server firstly. Gaining more than three levels in a day is not recommended. If a character reaches twentieth level or more in only 2-3 days, they will be dropped back to sixth level and all equipment removed. If the character again reaches such high levels that quickly, they will lose the character. \nUsing a fast respawn rate to go back and forth through the same dungeon will not be allowed, nor will going from one dungeon to a second nearby and back repeatedly. If a player continually does this when there is a large group on, they will receive a warning. If caught doing the same a second time, they will lose two levels. A third offense will lose them ten levels, and if caught doing it after that, the character will be removed. \n\nForgotten Realms: \nThis server is not set on the world of Toril. Faerunian deities and cities do not exist here. Rune has its own setting, deities and mythos. Please use them instead. You will notice that many of the PRC classes gain abilities through specific FR gods that are not present here. This is why you must use your imagination, you can take the classes but you must come up with a good rp reason for having these abilities. \n\nShouts: \nThis is for DM use only. Please do not use it if you are not a DM. "
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"0": "The Merchant City. Bandore is the largest city of Rune, with all the joys of a large metropolis, shops, drinks and more exotic tastes. And what city would be complete without the slums sector, where one best look to their pockets. Adventurers of this city are often rogues or bards, though just about any class aside from barbarians is plausible from this varied city.",
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