67 lines
1.3 KiB
Plaintext
67 lines
1.3 KiB
Plaintext
/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.5
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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#include "NW_O2_CONINCLUDE"
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//Put this OnOpen
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void main()
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{
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object oPC = GetLastOpenedBy();
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if (!GetIsPC(oPC)) return;
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object oTarget;
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oTarget = oPC;
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effect eEffect;
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eEffect = EffectNegativeLevel(1);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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oTarget = oPC;
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eEffect = EffectAbilityDecrease(ABILITY_STRENGTH, 1);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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oTarget = oPC;
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eEffect = EffectAbilityDecrease(ABILITY_CONSTITUTION, 1);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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oTarget = oPC;
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eEffect = EffectAbilityDecrease(ABILITY_DEXTERITY, 0);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
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oTarget = oPC;
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eEffect = EffectAttackDecrease(5);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f);
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//Spawn treasure
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float fDelay = 1800.0;
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if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
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{
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return;
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}
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object oLastOpener = GetLastOpener();
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//Some gold
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CreateItemOnObject("nw_it_gold001", OBJECT_SELF,2000);
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SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
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DelayCommand(fDelay,SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0));
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ShoutDisturbed();
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}
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