35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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void main()
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{
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object oTarget = GetEnteringObject();
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object oCaster = GetAreaOfEffectCreator();
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int nLevel = GetHitDice(oCaster);
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int nDC = 10 + nLevel / 2 + GetAbilityModifier(ABILITY_CHARISMA,oCaster);
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if ( !GetIsEnemy(oTarget,oCaster) || oTarget == oCaster )
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return;
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effect eDeath = EffectDeath();
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eDeath = SupernaturalEffect(eDeath);
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effect eImp = EffectVisualEffect(VFX_IMP_DEATH);
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// Protection from evil wards against effect
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if ( GetIsImmune(oTarget,IMMUNITY_TYPE_FEAR) ||
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GetIsImmune(oTarget,IMMUNITY_TYPE_MIND_SPELLS) ||
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GetHasSpellEffect(SPELL_PROTECTION_FROM_EVIL,oTarget) ||
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GetHasSpellEffect(SPELL_MAGIC_CIRCLE_AGAINST_EVIL,oTarget) ||
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GetHasSpellEffect(SPELL_HOLY_AURA,oTarget) )
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return;
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if ( !PRCMySavingThrow(SAVING_THROW_WILL,oTarget,nDC,SAVING_THROW_TYPE_MIND_SPELLS,oCaster) )
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eImp,oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eDeath,oTarget);
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}
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}
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