Rune_PRC8/_module/nss/dye_itemhead.nss
Jaysyn904 d1c309ae63 Initial commit
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2024-09-13 09:10:39 -04:00

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//::///////////////////////////////////////////////
//:: Dye Kit - Item = Head
//:: dye_itemhead.nss
//:: Copyright (c) 2003 Jake E. Fitch
//:://////////////////////////////////////////////
/*
Set the item to be died to the head slot.
*/
//:://////////////////////////////////////////////
//:: Created By: Jake E. Fitch (Milambus Mandragon)
//:: Created On: Dec. 9, 2004
//:://////////////////////////////////////////////
string ClothColor(int iColor);
string MetalColor(int iColor);
void main()
{
object oPC = GetPCSpeaker();
SetLocalInt(oPC, "ItemToDye", INVENTORY_SLOT_HEAD);
object oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);
if (GetIsObjectValid(oItem)) {
int iLeather1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER1);
int iLeather2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER2);
int iCloth1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH1);
int iCloth2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2);
int iMetal1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL1);
int iMetal2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL2);
string sOutput = "Leather 1: " + ClothColor(iLeather1);
sOutput += "\n" + "Leather 2: " + ClothColor(iLeather2);
sOutput += "\n" + "Cloth 1: " + ClothColor(iCloth1);
sOutput += "\n" + "Cloth 2: " + ClothColor(iCloth2);
sOutput += "\n" + "Metal 1: " + MetalColor(iMetal1);
sOutput += "\n" + "Metal 2: " + MetalColor(iMetal2);
SendMessageToPC(oPC, sOutput);
}
}
string ClothColor(int iColor) {
switch (iColor) {
case 00: return "Lightest Tan/Brown";
case 01: return "Light Tan/Brown";
case 02: return "Dark Tan/Brown";
case 03: return "Darkest Tan/Brown";
case 04: return "Lightest Tan/Red";
case 05: return "Light Tan/Red";
case 06: return "Dark Tan/Red";
case 07: return "Darkest Tan/Red";
case 08: return "Lightest Tan/Yellow";
case 09: return "Light Tan/Yellow";
case 10: return "Dark Tan/Yellow";
case 11: return "Darkest Tan/Yellow";
case 12: return "Lightest Tan/Grey";
case 13: return "Light Tan/Grey";
case 14: return "Dark Tan/Grey";
case 15: return "Darkest Tan/Grey";
case 16: return "Lightest Olive";
case 17: return "Light Olive";
case 18: return "Dark Olive";
case 19: return "Darkest Olive";
case 20: return "White";
case 21: return "Light Grey";
case 22: return "Dark Grey";
case 23: return "Charcoal";
case 24: return "Light Blue";
case 25: return "Dark Blue";
case 26: return "Light Aqua";
case 27: return "Dark Aqua";
case 28: return "Light Teal";
case 29: return "Dark Teal";
case 30: return "Light Green";
case 31: return "Dark Green";
case 32: return "Light Yellow";
case 33: return "Dark Yellow";
case 34: return "Light Orange";
case 35: return "Dark Orange";
case 36: return "Light Red";
case 37: return "Dark Red";
case 38: return "Light Pink";
case 39: return "Dark Pink";
case 40: return "Light Purple";
case 41: return "Dark Purple";
case 42: return "Light Violet";
case 43: return "Dark Violet";
case 44: return "Shiny White";
case 45: return "Shiny Black";
case 46: return "Shiny Blue";
case 47: return "Shiny Aqua";
case 48: return "Shiny Teal";
case 49: return "Shiny Green";
case 50: return "Shiny Yellow";
case 51: return "Shiny Orange";
case 52: return "Shiny Red";
case 53: return "Shiny Pink";
case 54: return "Shiny Purple";
case 55: return "Shiny Violet";
case 56: return "Hidden: Silver";
case 57: return "Hidden: Obsidian";
case 58: return "Hidden: Gold";
case 59: return "Hidden: Copper";
case 60: return "Hidden: Grey";
case 61: return "Hidden: Mirror";
case 62: return "Hidden: Pure White";
case 63: return "Hidden: Pure Black";
}
return "";
}
string MetalColor(int iColor) {
switch (iColor) {
case 00: return "Lightest Shiny Silver";
case 01: return "Light Shiny Silver";
case 02: return "Dark Shiny Obsidian";
case 03: return "Darkest Shiny Obsidian";
case 04: return "Lightest Dull Silver";
case 05: return "Light Dull Silver";
case 06: return "Dark Dull Obsidian";
case 07: return "Darkest Dull Obsidian";
case 08: return "Lightest Gold";
case 09: return "Light Gold";
case 10: return "Dark Gold";
case 11: return "Darkest Gold";
case 12: return "Lightest Celestial Gold";
case 13: return "Light Celestial Gold";
case 14: return "Dark Celestial Gold";
case 15: return "Darkest Celestial Gold";
case 16: return "Lightest Copper";
case 17: return "Light Copper";
case 18: return "Dark Copper";
case 19: return "Darkest Copper";
case 20: return "Lightest Brass";
case 21: return "Light Brass";
case 22: return "Dark Brass";
case 23: return "Darkest Brass";
case 24: return "Light Red";
case 25: return "Dark Red";
case 26: return "Light Dull Red";
case 27: return "Dark Dull Red";
case 28: return "Light Purple";
case 29: return "Dark Purple";
case 30: return "Light Dull Purple";
case 31: return "Dark Dull Purple";
case 32: return "Light Blue";
case 33: return "Dark Blue";
case 34: return "Light Dull Blue";
case 35: return "Dark Dull Blue";
case 36: return "Light Teal";
case 37: return "Dark Teal";
case 38: return "Light Dull Teal";
case 39: return "Dark Dull Teal";
case 40: return "Light Green";
case 41: return "Dark Green";
case 42: return "Light Dull Green";
case 43: return "Dark Dull Green";
case 44: return "Light Olive";
case 45: return "Dark Olive";
case 46: return "Light Dull Olive";
case 47: return "Dark Dull Olive";
case 48: return "Light Prismatic";
case 49: return "Dark Prismatic";
case 50: return "Lightest Rust";
case 51: return "Light Rust";
case 52: return "Dark Rust";
case 53: return "Darkest Rust";
case 54: return "Light Aged Metal";
case 55: return "Dark Aged Metal";
case 56: return "Hidden: Silver";
case 57: return "Hidden: Obsidian";
case 58: return "Hidden: Gold";
case 59: return "Hidden: Copper";
case 60: return "Hidden: Grey";
case 61: return "Hidden: Mirror";
case 62: return "Hidden: Pure White";
case 63: return "Hidden: Pure Black";
}
return "";
}