30 lines
1.2 KiB
Plaintext
30 lines
1.2 KiB
Plaintext
/************************ [Set Weapons] ****************************************
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Filename: j_ai_setweapons
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************************* [Set Weapons] ****************************************
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Executed to re-set any weapons, or set them at spawn, using ExecuteScript.
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It isn't included in the generic AI or onspawn to try and speed it up a little
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************************* [History] ********************************************
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1.3 - Added to a new file, removed from spawn include.
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************************* [Workings] *******************************************
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It can be easily re-added to the spawn include, however, the generic AI calls
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it so little, that it may well be useful to keep a seperate file anyway.
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************************* [Arguments] ******************************************
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Arguments: RESET_HEALING_KITS
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************************* [Set Weapons] ***************************************/
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#include "j_inc_setweapons"
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void main()
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{
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if(GetAIInteger(RESET_HEALING_KITS))
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{
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ResetHealingKits(OBJECT_SELF);
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DeleteAIInteger(RESET_HEALING_KITS);
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}
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else
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{
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// Set weapons if not
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SetWeapons(OBJECT_SELF);
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}
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}
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