67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
#include "prc_class_const"
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//Put this OnEnter
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void main()
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{
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object oPC = GetEnteringObject();
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int iAllArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC)
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+ GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
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+ GetLevelByClass(CLASS_TYPE_BARD, oPC)
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+ GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC)
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+ GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC)
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+ GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
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+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
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+ GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)
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+ GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
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+ GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)
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+ GetLevelByClass(CLASS_TYPE_CELEBRANT_SHARESS, oPC)
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+ GetLevelByClass(CLASS_TYPE_CULTIST_SHATTERED_PEAK, oPC)
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+ GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC)
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+ GetLevelByClass(CLASS_TYPE_HARPER, oPC)
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+ GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC)
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+ GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, oPC)
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+ GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC)
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+ GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
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+ GetLevelByClass(CLASS_TYPE_SUEL_ARCHANAMACH, oPC)
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+ GetLevelByClass(CLASS_TYPE_WARLOCK, oPC);
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if (!GetIsPC(oPC))
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return;
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if (iAllArcane == 0)
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return;
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("ManarinaPortalChamberIn");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
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}
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