generated from Jaysyn/ModuleTemplate
	
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
         int nInt;
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location lTarget;
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object oTarget;
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/*   Script generated by
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Lilac Soul's NWN Script Generator, v. 1.5
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For download info, please visit:
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http://www.lilacsoul.revility.com    */
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//Put this OnEnter
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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if (GetHitDice(oPC) >= 7)
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   {
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   SendMessageToPC(oPC, "You do not meet level requirement to access this area");
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   }
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else if (GetHitDice(oPC) <= 6)
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   {
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   oTarget = GetWaypointByTag("NumanTrainingRoomIn");
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   lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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   if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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   AssignCommand(oPC, ClearAllActions());
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   DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
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   oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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   nInt = GetObjectType(oTarget);
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   if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
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   else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
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   }
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}
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