76 lines
2.3 KiB
Plaintext
76 lines
2.3 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Associate: On Dialogue
|
|
//:: NW_CH_AC4
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Determines the course of action to be taken
|
|
by the generic script after dialogue or a
|
|
shout is initiated.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Preston Watamaniuk
|
|
//:: Created On: Oct 24, 2001
|
|
//:://////////////////////////////////////////////
|
|
|
|
|
|
#include "x0_inc_henai"
|
|
// * This function checks to make sure no
|
|
// * dehibilating effects are on the player that should
|
|
// * Don't use getcommandable for this since the dying system
|
|
// * will sometimes leave a player in a noncommandable state
|
|
int AbleToTalk(object oSelf)
|
|
{
|
|
if (GetCommandable(oSelf) == FALSE)
|
|
{
|
|
if (GetHasEffect(EFFECT_TYPE_CONFUSED, oSelf) || GetHasEffect(EFFECT_TYPE_DOMINATED, oSelf) ||
|
|
GetHasEffect(EFFECT_TYPE_PETRIFY, oSelf) || GetHasEffect(EFFECT_TYPE_PARALYZE, oSelf) ||
|
|
GetHasEffect(EFFECT_TYPE_STUNNED, oSelf) || GetHasEffect(EFFECT_TYPE_FRIGHTENED, oSelf)
|
|
)
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
void main()
|
|
{
|
|
object oMaster = GetMaster();
|
|
int nMatch = GetListenPatternNumber();
|
|
object oShouter = GetLastSpeaker();
|
|
object oIntruder;
|
|
|
|
//DMFI CODE ADDITIONS BEGIN HERE
|
|
if (!GetIsInCombat(OBJECT_SELF))
|
|
ExecuteScript("dmfi_voice_exe", OBJECT_SELF);
|
|
//DMFI CODE ADDITIONS END HERE
|
|
|
|
if (nMatch == -1) {
|
|
if(AbleToTalk(OBJECT_SELF) || GetCurrentAction() != ACTION_OPENLOCK)
|
|
{
|
|
ClearActions(CLEAR_NW_CH_AC4_28);
|
|
|
|
// * if in XP2, use an alternative dialog file
|
|
string sDialog = "";
|
|
if (GetLocalInt(GetModule(), "X2_L_XP2") == 1)
|
|
{
|
|
sDialog = "x2_associate";
|
|
}
|
|
BeginConversation(sDialog);
|
|
}
|
|
} else {
|
|
// listening pattern matched
|
|
if (GetIsObjectValid(oShouter) && oMaster == oShouter)
|
|
{
|
|
SetCommandable(TRUE);
|
|
bkRespondToHenchmenShout(oShouter, nMatch, oIntruder, TRUE);
|
|
}
|
|
}
|
|
|
|
// Signal user-defined event
|
|
if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) {
|
|
SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DIALOGUE));
|
|
}
|
|
}
|
|
|