generated from Jaysyn/ModuleTemplate
	
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
////////////////////////////////////////////////////////////////////////////////
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//
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//  Olander's Pack Animals
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//  opa_pack_command
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//  By Don Anderson
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//  dandersonru@msn.com
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//
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//  This script is called from the NPC HB for Animal Command.
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//
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//  This is script should be cached.
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//
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////////////////////////////////////////////////////////////////////////////////
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#include "opa_inc"
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#include "nbde_inc"
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void main()
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{
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  object oNPC = OBJECT_SELF;
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  string sPC = GetLocalString(oNPC, "OPA_OWNER_NAME");
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  string sPCU = GetLocalString(oNPC, "OPA_OWNER_UNIQUE");
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  string sCheck = "";
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  object oPC = GetLocalObject(oNPC,"OPA_OWNER");
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  string sPlayerName = GetPCPlayerName(oPC);
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  //Player is Gone
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  if(sPlayerName == "")
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  {
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    AssignCommand(oNPC,ClearAllActions(TRUE));
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    DestroyObject(oNPC,0.1);
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    return;
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  }
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  string sRally = GetLocalString(oPC, "OPA_RALLYPOINT");
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  SetLocalString(oNPC, "OPA_RALLYPOINT", sRally);
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  //Play Random Voice Chats
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  int D20 = d20(1);
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  switch(D20)
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  {
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    case 1: AssignCommand(oNPC,PlayVoiceChat(VOICE_CHAT_ATTACK)); break;
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    case 2: AssignCommand(oNPC,PlayVoiceChat(VOICE_CHAT_FLEE)); break;
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    case 3: AssignCommand(oNPC,PlayVoiceChat(VOICE_CHAT_PAIN1)); break;
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  }
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  //Player is the Rally
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  if(sRally == "")
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  {
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    AnimalToPlayer(oPC, oNPC);
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    return;
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  }
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  //Waypoint is Rally Point
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  if(sRally == "WP_OPA_" + sPCU)
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  {
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    AnimalToRally(oNPC);
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    return;
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  }
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}
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