Rune_PRC8/_module/nss/opw_conv_death.nss
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////////////////////////////////////////////////////////////////////////////////
//
// Olander's Player Stat's
// opw_conv_death
// By:Don Anderson
// dandersonru@msn.com
//
// This is called from the Rest Menu
//
////////////////////////////////////////////////////////////////////////////////
#include "nbde_inc"
#include "opw_inc_pstat"
void main()
{
object oPC = GetPCSpeaker();
//Name of Player Character
string sPC = GetName(oPC);
DelayCommand(1.0,FloatingTextStringOnCreature(BLUISHG+"Stats for "+BLUISHR+sPC,oPC,FALSE));
DelayCommand(1.5,FloatingTextStringOnCreature("",oPC,FALSE));
//Player Character Number of Times Died
string sTimesDied = GetTotalDeaths(oPC);
DelayCommand(2.0,FloatingTextStringOnCreature(GRAY+"Total Deaths: "+WHITE+sTimesDied,oPC,FALSE));
//Player Character Number of Lifes Left
string sLifes = GetTotalLifes(oPC);
DelayCommand(2.0,FloatingTextStringOnCreature(GRAY+"Lifes Left: "+WHITE+sLifes,oPC,FALSE));
//Player Character Death Info
string sLastCreatureKiller = GetCreatureKiller(oPC);
string sLastPCKiller = GetPCKiller(oPC);
DelayCommand(3.0,FloatingTextStringOnCreature(GRAY+"Last Creature Killed By: "+RED+sLastCreatureKiller,oPC,FALSE));
DelayCommand(4.0,FloatingTextStringOnCreature(GRAY+"Last PC Killed By: "+RED+sLastPCKiller,oPC,FALSE));
}