209 lines
6.9 KiB
Plaintext
209 lines
6.9 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Siege Bricole - Initiates Load Sequence
|
|
// os_arm_bri
|
|
// by Don Anderson
|
|
// dandersonru@msn.com
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "os_inc"
|
|
|
|
void main()
|
|
{
|
|
object oBricole = OBJECT_SELF;
|
|
|
|
int nSelfFaction = GetLocalInt(oBricole,"FACTION");
|
|
int nLoaded = GetLocalInt(oBricole,"LOADED");
|
|
location lLoc = GetLocation(oBricole);
|
|
|
|
//Find closest related Switch
|
|
object oSwitch = GetNearestObjectByTag("SiegeSwitch",oBricole,1);
|
|
float fSDist = GetDistanceToObject(oSwitch);
|
|
if(fSDist > SIEGE_SWITCH) return;
|
|
|
|
int nFaction;
|
|
object oTarget;
|
|
object oAcquire;
|
|
string sTarget;
|
|
|
|
//Check for Active Fire Mode
|
|
int nFMode = GetLocalInt(oSwitch,"FIREMODE");
|
|
if(nFMode < 1)
|
|
{
|
|
AssignCommand(oBricole,SpeakString("Bricole standing down!"));
|
|
SetLocalInt(oBricole,"LOADED",0);
|
|
SetLocalInt(oBricole,"ACQUIRED",0);
|
|
return;
|
|
}
|
|
|
|
//Find a Valid Stone Pile
|
|
object oStone = GetNearestObjectByTag("SiegeStones",oBricole,1);
|
|
if(oStone != OBJECT_INVALID && nLoaded == 0)
|
|
{
|
|
float fDist = GetDistanceToObject(oStone);
|
|
if(fDist <= SIEGE_SUPPLY)
|
|
{
|
|
//Check for Available Stones
|
|
int nStones = GetLocalInt(oStone,"AMMOQTY");
|
|
if(nStones > 0)
|
|
{
|
|
nStones--;
|
|
SetLocalInt(oStone,"AMMOQTY",nStones);
|
|
SetLocalInt(oBricole,"LOADED",1);
|
|
SetLocalInt(oBricole,"ACQUIRED",0);
|
|
}
|
|
else
|
|
{
|
|
//Destroy Existing and Find Another
|
|
DestroyObject(oStone,0.1);
|
|
DelayCommand(1.0,ExecuteScript("os_arm_bri",oBricole));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DelayCommand(1.0,SpeakString("Bricole standing down....no Stones available!"));
|
|
SetLocalInt(oBricole,"LOADED",0);
|
|
SetLocalInt(oBricole,"ACQUIRED",0);
|
|
return;
|
|
}
|
|
|
|
/*******************************************************************************/
|
|
//: SIEGE BRICOLE
|
|
|
|
//Now the ammunition is properly loaded and the firing sequence takes place
|
|
if(GetLocalInt(oBricole,"LOADED") == 1)
|
|
{
|
|
//Now we look for doors
|
|
if(GetLocalInt(oBricole,"ACQUIRED") == 0)
|
|
{
|
|
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, MAXRANGE_SIEGEBRICOLE, lLoc, TRUE, OBJECT_TYPE_DOOR);
|
|
while (GetIsObjectValid(oTarget))
|
|
{
|
|
location lType = GetLocation(oTarget);
|
|
string sType = GetTag(oTarget);
|
|
|
|
fSDist = GetDistanceToObject(oTarget);
|
|
if(fSDist >= MINRANGE_SIEGEBRICOLE)
|
|
{
|
|
//OK to Fire On?
|
|
if(GetPlotFlag(oTarget) == FALSE)
|
|
{
|
|
int nNPCHP = GetCurrentHitPoints(oTarget);
|
|
if(nNPCHP >= 1)
|
|
{
|
|
SetLocalInt(oBricole,"ACQUIRED",1);
|
|
oAcquire = oTarget;
|
|
break;//Acquired Target
|
|
}
|
|
}
|
|
}
|
|
oTarget = GetNextObjectInShape(SHAPE_SPHERE, MAXRANGE_SIEGEBRICOLE, lLoc, TRUE, OBJECT_TYPE_DOOR);
|
|
}
|
|
}
|
|
|
|
//Now we check for Siege Weapons
|
|
if(GetLocalInt(oBricole,"ACQUIRED") == 0)
|
|
{
|
|
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, MAXRANGE_SIEGEBRICOLE, lLoc, TRUE, OBJECT_TYPE_PLACEABLE);
|
|
while (GetIsObjectValid(oTarget))
|
|
{
|
|
location lType = GetLocation(oTarget);
|
|
string sType = GetTag(oTarget);
|
|
|
|
fSDist = GetDistanceToObject(oTarget);
|
|
if((fSDist >= MINRANGE_SIEGEBRICOLE) &&
|
|
(sType == SIEGEARBALEST_LGT || sType == SIEGEARBALEST_HVY
|
|
|| sType == SIEGECATAPULT_LGT || sType == SIEGECATAPULT_HVY
|
|
|| sType == SIEGEBRICOLE || sType == SIEGECOUILLARD || sType == SIEGEPERRIERE
|
|
|| sType == SIEGEONAGER))
|
|
{
|
|
//OK to Fire On?
|
|
if(GetPlotFlag(oTarget) == FALSE)
|
|
{
|
|
nFaction = GetLocalInt(oTarget,"FACTION");
|
|
int nNPCHP = GetCurrentHitPoints(oTarget);
|
|
if(nNPCHP >= 1 && (nFaction != nSelfFaction))
|
|
{
|
|
SetLocalInt(oBricole,"ACQUIRED",1);
|
|
oAcquire = oTarget;
|
|
break;//Acquired Target
|
|
}
|
|
}
|
|
}
|
|
oTarget = GetNextObjectInShape(SHAPE_SPHERE, MAXRANGE_SIEGEBRICOLE, lLoc, TRUE, OBJECT_TYPE_PLACEABLE);
|
|
}
|
|
}
|
|
|
|
//Now we look for creatures
|
|
if(GetLocalInt(oBricole,"ACQUIRED") == 0)
|
|
{
|
|
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, MAXRANGE_SIEGEBRICOLE, lLoc, TRUE, OBJECT_TYPE_CREATURE);
|
|
while (GetIsObjectValid(oTarget))
|
|
{
|
|
location lType = GetLocation(oTarget);
|
|
string sType = GetTag(oTarget);
|
|
|
|
fSDist = GetDistanceToObject(oTarget);
|
|
if(fSDist >= MINRANGE_SIEGEBRICOLE)
|
|
{
|
|
//OK to Fire On?
|
|
if(GetPlotFlag(oTarget) == FALSE)
|
|
{
|
|
nFaction = GetLocalInt(oTarget,"FACTION");
|
|
int nNPCHP = GetCurrentHitPoints(oTarget);
|
|
if(nNPCHP >= 1 && (nFaction != nSelfFaction))
|
|
{
|
|
SetLocalInt(oBricole,"ACQUIRED",1);
|
|
oAcquire = oTarget;
|
|
break;//Acquired Target
|
|
}
|
|
}
|
|
}
|
|
oTarget = GetNextObjectInShape(SHAPE_SPHERE, MAXRANGE_SIEGEBRICOLE, lLoc, TRUE, OBJECT_TYPE_CREATURE);
|
|
}
|
|
}
|
|
}
|
|
|
|
//: SIEGE BRICOLE
|
|
/*******************************************************************************/
|
|
|
|
if(GetLocalInt(oBricole,"LOADED") == 1)
|
|
{
|
|
//Now we either stand down or range and face the target
|
|
if(GetLocalInt(oBricole,"ACQUIRED") == 0)
|
|
{
|
|
AssignCommand(oBricole,DelayCommand(1.0,SpeakString("Bricole standing down....no valid targets!")));
|
|
SetLocalInt(oBricole,"LOADED",0);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
sTarget = GetName(oAcquire);
|
|
float fDTarget = GetDistanceToObject(oAcquire);
|
|
SetLocalFloat(oBricole,"RANGE",fDTarget);
|
|
|
|
SetFacingObject(oAcquire);
|
|
}
|
|
|
|
//Get Range in Integer Format
|
|
int nDTarget = FloatToInt(GetLocalFloat(oBricole,"RANGE"));
|
|
|
|
//Now we start the Firing Process
|
|
if(GetLocalInt(oBricole,"LOADED") == 1)
|
|
{
|
|
AssignCommand(oBricole,DelayCommand(1.0,SpeakString("Bricole has acquired "+ sTarget +" as a Target!")));
|
|
AssignCommand(oBricole,DelayCommand(3.0,SpeakString("Range: "+ IntToString(nDTarget) +" Meters")));
|
|
AssignCommand(oBricole,DelayCommand(5.0,SpeakString("Siege Stone Ammunition Received!")));
|
|
AssignCommand(oBricole,DelayCommand(TIME_SIEGEBRICOLE - 10.0,PlaySound("as_cv_ropepully1")));
|
|
AssignCommand(oBricole,DelayCommand(TIME_SIEGEBRICOLE - 8.0,PlaySound("as_cv_ropecreak2")));
|
|
AssignCommand(oBricole,DelayCommand(TIME_SIEGEBRICOLE - 6.0,SpeakString("Loaded!")));
|
|
AssignCommand(oBricole,DelayCommand(TIME_SIEGEBRICOLE - 3.0,SpeakString("Ready!")));
|
|
AssignCommand(oBricole,DelayCommand(TIME_SIEGEBRICOLE - 0.5,SpeakString("FIRE!")));
|
|
AssignCommand(oBricole,DelayCommand(TIME_SIEGEBRICOLE,ExecuteScript("os_fire_cou",oBricole)));
|
|
AssignCommand(oBricole,DelayCommand(TIME_SIEGEBRICOLE + 10.0,ExecuteScript("os_arm_bri",oBricole)));
|
|
}
|
|
}
|
|
}
|