Rune_PRC8/_module/nss/restrictnumancav.nss
Jaysyn904 d1c309ae63 Initial commit
Initial commit
2024-09-13 09:10:39 -04:00

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//Put this OnEnter
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (GetItemPossessedBy(oPC, "NumanSignifiedRing")== OBJECT_INVALID)
{
SendMessageToPC(oPC, "A mysterious ancient power denies you to enter the cave.");
}
else if (GetItemPossessedBy(oPC, "NumanSignifiedRing")!= OBJECT_INVALID)
{
object oTarget = GetWaypointByTag("CavetoNumanAreaIn");
location lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
}
}