Rune_PRC8/_module/nss/templeport.nss
Jaysyn904 d1c309ae63 Initial commit
Initial commit
2024-09-13 09:10:39 -04:00

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.2
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this script OnUsed
void main()
{
object oPC = GetLastUsedBy();
string sDestination = "TempleGardenPortal";
if (!GetIsPC(oPC)) return;
if (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)
sDestination = "TienaEvilSpot";
object oTarget;
location lTarget;
oTarget = GetWaypointByTag(sDestination);
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
//if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
//else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
if (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)
{
DelayCommand(0.1, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0f, 6.0f)));
FloatingTextStringOnCreature("You are thrown back from the powerfull good aura of the portal.", oPC);
}
}