generated from Jaysyn/ModuleTemplate
	
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*   Script generated by
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| Lilac Soul's NWN Script Generator, v. 2.3
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| 
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| For download info, please visit:
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| http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625    */
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| 
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| //Put this script OnUsed
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| 
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| #include "x0_i0_secret"
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| 
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| void main()
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| {
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| 
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| object oPC = GetLastUsedBy();
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| 
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| if (!GetIsPC(oPC)) return;
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| 
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| if (GetItemPossessedBy(oPC, "HighPriestessRoomKey")== OBJECT_INVALID)
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|    {
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|    SendMessageToPC(oPC, "This trapdoor seems to be warded shut by some powerful magics. No matter what you try, it won't budge.");
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| 
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|    return;
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|    }
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| 
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|     if (!GetIsSecretItemOpen(OBJECT_SELF)) {
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| // play animation of user opening it
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|         AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW));
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|         DelayCommand(1.0, ActionPlayAnimation(ANIMATION_PLACEABLE_OPEN));
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|         SetIsSecretItemOpen(OBJECT_SELF, TRUE);
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|     } else {
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|         // it's open -- go through and then close
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| location lTarget;
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| object oTarget = GetWaypointByTag("RoomofMirrors");
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| 
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| lTarget = GetLocation(oTarget);
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| 
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| //only do the jump if the location is valid.
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| //though not flawless, we just check if it is in a valid area.
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| //the script will stop if the location isn't valid - meaning that
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| //nothing put after the teleport will fire either.
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| //the current location won't be stored, either
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| 
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| if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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| 
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| AssignCommand(oPC, ClearAllActions());
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| 
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| AssignCommand(oPC, ActionJumpToLocation(lTarget));
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| 
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| object oObject = GetObjectByTag("RoomofMirrors");
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|         ActionPlayAnimation(ANIMATION_PLACEABLE_CLOSE);
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|         SetIsSecretItemOpen(OBJECT_SELF, FALSE);
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|     }
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| 
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| 
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| }
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