Rune_PRC8/_removed/nw_s0_negray.nss
Jaysyn904 d1c309ae63 Initial commit
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2024-09-13 09:10:39 -04:00

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//::///////////////////////////////////////////////
//:: Negative Energy Ray
//:: NW_S0_NegRay
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Fires a bolt of negative energy at the target
doing 1d6 damage. Does an additional 1d6
damage for 2 levels after level 1 (3,5,7,9) to
a maximum of 5d6 at level 9.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Sept 13, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
//::Added code to maximize for Faith Healing and Blast Infidel
//::Aaon Graywolf - Jan 7, 2004
#include "spinc_common"
#include "NW_I0_SPELLS"
#include "x2_inc_spellhook"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
object oTarget = GetSpellTargetObject();
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
int nCasterLevel = CasterLvl;
int nMetaMagic = GetMetaMagicFeat();
if(nCasterLevel > 9)
{
nCasterLevel = 9;
}
nCasterLevel = (nCasterLevel + 1) / 2;
int nDamage = d6(nCasterLevel);
//Enter Metamagic conditions
int iBlastFaith = BlastInfidelOrFaithHeal(OBJECT_SELF, oTarget, DAMAGE_TYPE_NEGATIVE, TRUE);
if (nMetaMagic == METAMAGIC_MAXIMIZE || iBlastFaith)
{
nDamage = 6 * nCasterLevel;//Damage is at max
}
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
{
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
}
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
effect eHeal = EffectHeal(nDamage);
effect eVisHeal = EffectVisualEffect(VFX_IMP_HEALING_M);
effect eRay;
CasterLvl +=SPGetPenetr();
if(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NEGATIVE_ENERGY_RAY));
eRay = EffectBeam(VFX_BEAM_EVIL, OBJECT_SELF, BODY_NODE_HAND);
if (!MyPRCResistSpell(OBJECT_SELF, oTarget,CasterLvl))
{
//Make a saving throw check
if(/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (GetSpellSaveDC()+ GetChangesToSaveDC(oTarget,OBJECT_SELF)), SAVING_THROW_TYPE_NEGATIVE))
{
nDamage /= 2;
}
//Apply the VFX impact and effects
//DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
}
}
else
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NEGATIVE_ENERGY_RAY, FALSE));
eRay = EffectBeam(VFX_BEAM_EVIL, OBJECT_SELF, BODY_NODE_HAND);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisHeal, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
}
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the integer used to hold the spells spell school
}