Rune_PRC8/_removed/nw_t1_holyavgc.nss
Jaysyn904 d1c309ae63 Initial commit
Initial commit
2024-09-13 09:10:39 -04:00

44 lines
1.4 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Average Holy Trap
//:: NW_T1_HolyAvgC
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Strikes the entering undead with a beam of pure
sunlight for 5d10 damage.
Altered to support PC Vampires - Fallen
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: July 4th, 2001
//:://////////////////////////////////////////////
#include "f_vampire_spls_h"
void main()
{
//Declare major variables
object oTarget = GetEnteringObject();
int nAC = GetAC(oTarget);
//Make attack roll
int nRoll = d20() + 10 + 3;
effect eDam = EffectDamage(d10(5), DAMAGE_TYPE_DIVINE);
effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
if (nRoll > 0)
{
if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || GetIsVampire(oTarget))
{
//Apply Holy Damage and VFX impact
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
else
{
eDam = EffectDamage(d4(3), DAMAGE_TYPE_DIVINE);
//Apply Holy Damage and VFX impact
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}