44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Deadly Holy Trap
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//:: NW_T1_HolyDeadC
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Strikes the entering undead with a dose of holy
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water for 12d10 damage.
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Altered to support PC Vampires - Fallen
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 4th, 2001
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//:://////////////////////////////////////////////
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#include "f_vampire_spls_h"
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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int nAC = GetAC(oTarget);
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//Make attack roll
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int nRoll = d20() + 10 + 8;
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effect eDam = EffectDamage(d10(12), DAMAGE_TYPE_DIVINE);
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effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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if (nRoll > 0)
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{
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if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || GetIsVampire(oTarget))
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{
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//Apply Holy Damage and VFX impact
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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else
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{
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eDam = EffectDamage(d4(8), DAMAGE_TYPE_DIVINE);
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//Apply Holy Damage and VFX impact
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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