Rune_PRC8/_removed/nw_t1_holydeadc.nss
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//::///////////////////////////////////////////////
//:: Deadly Holy Trap
//:: NW_T1_HolyDeadC
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Strikes the entering undead with a dose of holy
water for 12d10 damage.
Altered to support PC Vampires - Fallen
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: July 4th, 2001
//:://////////////////////////////////////////////
#include "f_vampire_spls_h"
void main()
{
//Declare major variables
object oTarget = GetEnteringObject();
int nAC = GetAC(oTarget);
//Make attack roll
int nRoll = d20() + 10 + 8;
effect eDam = EffectDamage(d10(12), DAMAGE_TYPE_DIVINE);
effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
if (nRoll > 0)
{
if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || GetIsVampire(oTarget))
{
//Apply Holy Damage and VFX impact
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
else
{
eDam = EffectDamage(d4(8), DAMAGE_TYPE_DIVINE);
//Apply Holy Damage and VFX impact
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}