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			32 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Holy Water
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| //:: x0_s3_holy
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| //:: Copyright (c) 2002 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Grenade.
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|     Fires at a target. If hit, the target takes
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|     direct damage. If missed, all enemies within
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|     an area of effect take splash damage.
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| 
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|     HOWTO:
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|     - If target is valid attempt a hit
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|        - If miss then MISS
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|        - If hit then direct damage
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|     - If target is invalid or MISS
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|        - have area of effect near target
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|        - everyone in area takes splash damage
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Brent
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| //:: Created On: September 10, 2002
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| //:://////////////////////////////////////////////
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| 
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| //#include "X0_I0_SPELLS"  //included in f_vampire_holy_h
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| #include "f_vampire_holy_h"
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| 
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| void main()
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| {
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|     DoVampireGrenade(d4(2),1, VFX_IMP_HEAD_HOLY, VFX_FNF_LOS_NORMAL_20, DAMAGE_TYPE_DIVINE, RADIUS_SIZE_HUGE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, RACIAL_TYPE_UNDEAD);
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| }
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