//real power spell constants

// Level 1 Powers
const int POWER_BOLT                            = 14001;
const int POWER_CALLTOMIND                      = 14002;
const int POWER_CHARMPERSON                     = 14003;
const int POWER_CRYSTALSHARD                    = 14004;
const int POWER_DAZE                            = 14005;
const int POWER_DECELERATION                    = 14006;
const int POWER_DEFPRECOG                       = 14007;
const int POWER_DEMORALIZE                      = 14008;
const int POWER_DISABLE                         = 14009;
const int POWER_DISSIPATINGTOUCH                = 14010;
const int POWER_DISTRACT                        = 14011;
const int POWER_EMPTYMIND                       = 14012;
const int POWER_CONCEALTHOUGHT                  = 14013;
const int POWER_ENERGYRAY_COLD                  = 14014;
const int POWER_ENERGYRAY_ELEC                  = 14015;
const int POWER_ENERGYRAY_FIRE                  = 14016;
const int POWER_ENERGYRAY_SONIC                 = 14017;
const int POWER_ENTANGLE                        = 14018;
const int POWER_FORCESCREEN                     = 14019;
const int POWER_GREASE                          = 14020;
const int POWER_GRIP_IRON                       = 14265;
const int POWER_HAMMER                          = 14021;
const int POWER_INERTIALARMOUR                  = 14022;
const int POWER_MINDTHRUST                      = 14023;
const int POWER_MYLIGHT                         = 14024;
const int POWER_OFFPRECOG                       = 14025;
const int POWER_OFFPRESC                        = 14026;
const int POWER_STOMP                           = 14027;
const int POWER_SYNESTHETE                      = 14028;
const int POWER_THICKSKIN                       = 14029;
const int POWER_VIGOR                           = 14030;
const int POWER_EMPATHY                         = 14031;
const int POWER_FARHAND                         = 14032;
const int POWER_MATTERAGITATION                 = 14033;
const int POWER_SKATE                           = 14034;
const int POWER_TELEMPATHICPRO                  = 14035;
const int POWER_ASTRALCONSTRUCT_SLOT1           = 14036;
const int POWER_ASTRALCONSTRUCT_SLOT2           = 14037;
const int POWER_ASTRALCONSTRUCT_SLOT3           = 14038;
const int POWER_ASTRALCONSTRUCT_SLOT4           = 14039;
const int POWER_BURST                           = 14041;
const int POWER_DESTINYDISSONANCE               = 14042;
const int POWER_PRECOGNITION_MAIN               = 14043;
const int POWER_PRECOGNITION_ATTACK             = 14044;
const int POWER_PRECOGNITION_DAMAGE             = 14045;
const int POWER_PRECOGNITION_SAVES              = 14046;
const int POWER_PRECOGNITION_SKILLS             = 14047;
const int POWER_BITE_WOLF                       = 14048;
const int POWER_CLAWS_BEAST                     = 14049;
const int POWER_CREATESOUND                     = 14050;
const int POWER_CALL_WEAPONRY                   = 14257;
const int POWER_COMPRESSION                     = 14258;
const int POWER_EXPANSION                       = 14259;
const int POWER_CONTROL_OBJECT                  = 14260;
const int POWER_METAPHYSICAL_CLAW               = 14261;
const int POWER_METAPHYSICAL_WEAPON             = 14262;
const int POWER_PREVENOM                        = 14263;
const int POWER_PREVENOM_WEAPON                 = 14264;

// Level 2 Powers
const int POWER_BESTOWPOWER                     = 14051;
const int POWER_BIOFEEDBACK                     = 14052;
const int POWER_BRAINLOCK                       = 14053;
const int POWER_CONCBLAST                       = 14054;
const int POWER_CONCEALAMORPHA                  = 14055;
const int POWER_CRYSTALSWARM                    = 14056;
const int POWER_DISSOLVINGTOUCH                 = 14057;
const int POWER_EGOWHIP                         = 14058;
const int POWER_ELFSIGHT                        = 14059;
const int POWER_ENERGYADAPTACID                 = 14060;
const int POWER_ENERGYADAPTCOLD                 = 14061;
const int POWER_ENERGYADAPTELEC                 = 14062;
const int POWER_ENERGYADAPTFIRE                 = 14063;
const int POWER_ENERGYADAPTSONIC                = 14064;
const int POWER_BODY_EQUILIBRIUM                = 14065;
const int POWER_PAINFUL_STRIKE                  = 14066;
const int POWER_ENERGYPUSH_COLD                 = 14067;
const int POWER_ENERGYPUSH_ELEC                 = 14068;
const int POWER_ENERGYPUSH_FIRE                 = 14069;
const int POWER_ENERGYPUSH_SONIC                = 14070;
const int POWER_LOCK                            = 14071;
const int POWER_ENERGYSTUN_COLD                 = 14072;
const int POWER_ENERGYSTUN_ELEC                 = 14073;
const int POWER_ENERGYSTUN_FIRE                 = 14074;
const int POWER_ENERGYSTUN_SONIC                = 14075;
const int POWER_IDENTIFY                        = 14076;
const int POWER_IDINSINUATION                   = 14077;
const int POWER_INFLICTPAIN                     = 14078;
const int POWER_KNOCK                           = 14079;
const int POWER_MINDDISRUPT                     = 14080;
const int POWER_RECALLAGONY                     = 14081;
const int POWER_THOUGHTSHIELD                   = 14082;
const int POWER_DISSOLVEWEAP                    = 14083;
const int POWER_SHAREPAIN                       = 14084;
const int POWER_CONTROLAIR                      = 14085;
const int POWER_CONTROLSOUND                    = 14086;
const int POWER_REPAIRDAMAGE                    = 14087;
const int POWER_AVERSION                        = 14088;
const int POWER_DIMENSIONSWAP                   = 14089;
const int POWER_EMPATHICTRANSFER                = 14090;
const int POWER_ENERGYMISSILE_COLD              = 14091;
const int POWER_ENERGYMISSILE_ELEC              = 14092;
const int POWER_ENERGYMISSILE_FIRE              = 14093;
const int POWER_ENERGYMISSILE_SONIC             = 14094;
const int POWER_ANIMAL_AFFINITY                 = 14095;
const int POWER_STRENGTH_OF_MY_ENEMY            = 14096;
const int POWER_CHAMELEON                       = 14097;
const int POWER_CLAIRVOYANT_SENSE               = 14098;
const int POWER_CLOUD_MIND                      = 14099;

// Level 3 Powers
const int POWER_BODYADJUST                      = 14100;
const int POWER_GREATAMORPHA                    = 14101;
const int POWER_DARKVISION                      = 14102;
const int POWER_PSIBLAST                        = 14103;
const int POWER_DANGERSENSE                     = 14104;
const int POWER_ENERGYBOLT_COLD                 = 14105;
const int POWER_ENERGYBOLT_ELEC                 = 14106;
const int POWER_ENERGYBOLT_FIRE                 = 14107;
const int POWER_ENERGYBOLT_SONIC                = 14108;
const int POWER_ENERGYBURST_COLD                = 14109;
const int POWER_ENERGYBURST_ELEC                = 14110;
const int POWER_ENERGYBURST_FIRE                = 14111;
const int POWER_ENERGYBURST_SONIC               = 14112;
const int POWER_ENERGYRETORT_COLD               = 14113;
const int POWER_ENERGYRETORT_ELEC               = 14114;
const int POWER_ENERGYRETORT_FIRE               = 14115;
const int POWER_ENERGYRETORT_SONIC              = 14116;
const int POWER_EXHALEBLACKDRAG                 = 14117;
const int POWER_ERADICATEINVIS                  = 14118;
const int POWER_SHAREPAINFORCED                 = 14119;
const int POWER_KEENEDGE                        = 14120;
const int POWER_MENTALBARRIER                   = 14121;
const int POWER_MINDTRAP                        = 14122;
const int POWER_TOUCHSIGHT                      = 14123;
const int POWER_BODYPURIFICATION                = 14124;
const int POWER_DISPELPSIONICS                  = 14125;
const int POWER_ENERGYWALL_COLD                 = 14126;
const int POWER_ENERGYWALL_ELEC                 = 14127;
const int POWER_ENERGYWALL_FIRE                 = 14128;
const int POWER_ENERGYWALL_SONIC                = 14129;
const int POWER_HUSTLE                          = 14130;
const int POWER_TIMEHOP                         = 14131;
const int POWER_UBIQVISION                      = 14132;
const int POWER_ECTOCOCOON                      = 14133;
const int POWER_CRISISBREATH                    = 14134;
const int POWER_EMPATHICTRANSFERHOSTILE         = 14135;
const int POWER_FATELINK                        = 14136;
const int POWER_DIMENSION_SLIDE                 = 14137;
const int POWER_ECTOPLASMICFORM                 = 14138;
const int POWER_ENERGYCONE_COLD                 = 14139;
const int POWER_ENERGYCONE_ELEC                 = 14140;
const int POWER_ENERGYCONE_FIRE                 = 14141;
const int POWER_ENERGYCONE_SONIC                = 14142;
const int POWER_CLAW_OF_THE_VAMPIRE             = 14143;
const int POWER_DUODIMENSIONAL_CLAW             = 14144;
const int POWER_VAMPIRIC_WEAPON                 = 14145;
const int POWER_ESCAPE_DETECTION                = 14146;

// Level 4 Powers
const int POWER_INERTBARRIER                    = 14147;
const int POWER_STEADFASTPERCEP                 = 14148;
const int POWER_DETECT_REMOTE_VIEWING           = 14149;
const int POWER_EMPATHICFEEDBACK                = 14150;
const int POWER_ENERGYADAPTION                  = 14151;
const int POWER_FREEDOM                         = 14152;
const int POWER_MINDWIPE                        = 14153;
const int POWER_POWERLEECH                      = 14154;
const int POWER_PSYCHICREFORMATION              = 14155;
const int POWER_TELEKINETICMANEUVER             = 14156;
const int POWER_DIMENSIONALANCHOR               = 14157;
const int POWER_DISMISSAL                       = 14158;
const int POWER_DIMENSIONDOOR_SELFONLY          = 14159;
const int POWER_DIMENSIONDOOR_PARTY             = 14160;
const int POWER_DOMINATE                        = 14161;
const int POWER_DIMENSIONDOOR_SELFONLY_DIRDIST  = 14163;
const int POWER_DIMENSIONDOOR_PARTY_DIRDIST     = 14164;
const int POWER_ENERGYBALL_COLD                 = 14165;
const int POWER_ENERGYBALL_ELEC                 = 14166;
const int POWER_ENERGYBALL_FIRE                 = 14167;
const int POWER_ENERGYBALL_SONIC                = 14168;
const int POWER_PSYCHICVAMPIRE                  = 14169;
const int POWER_CLAW_ENERGY_COLD                = 14170;
const int POWER_CLAW_ENERGY_ELEC                = 14171;
const int POWER_CLAW_ENERGY_FIRE                = 14172;
const int POWER_IMMOVABILITY                    = 14173;
const int POWER_TRUEVENOM                       = 14174;
const int POWER_TRUEVENOM_WEAPON                = 14175;
const int POWER_WEAPON_ENERGY_COLD              = 14176;
const int POWER_WEAPON_ENERGY_ELEC              = 14177;
const int POWER_WEAPON_ENERGY_FIRE              = 14178;
const int POWER_INTELLECTFORTRESS               = 14179;
const int POWER_REMOTE_VIEWING                  = 14180;

// Level 5 Powers
const int POWER_BALEFULTEL                      = 14181;
const int POWER_ECTOSHAMBLER                    = 14182;
const int POWER_POWERRESISTANCE                 = 14183;
const int POWER_PSYCHICCRUSH                    = 14184;
const int POWER_TOWERIRONWILL                   = 14185;
const int POWER_TRUESEEING                      = 14186;
const int POWER_CATAPSI                         = 14187;
const int POWER_SHATTERMINDBLANK                = 14188;
const int POWER_HAILCRYSTALS                    = 14189;
const int POWER_SECONDCHANCE                    = 14190;
const int POWER_TELEPORT_SELFONLY               = 14191;
const int POWER_TELEPORT_PARTY                  = 14192;
const int POWER_ENERGYCURRENT_COLD              = 14193;
const int POWER_ENERGYCURRENT_ELEC              = 14194;
const int POWER_ENERGYCURRENT_FIRE              = 14195;
const int POWER_ENERGYCURRENT_SONIC             = 14196;
const int POWER_PSIONICREVIVIFY                 = 14197;
const int POWER_PSYCHOFEEDBACK                  = 14198;
const int POWER_CLAIRTANGENT_HAND               = 14199;

// Level 6 Powers
const int POWER_BREATHBLACKDRAGON               = 14200;
const int POWER_DISINTEGRATE                    = 14201;
const int POWER_CRYSTALLIZE                     = 14202;
const int POWER_FUSEFLESH                       = 14203;
const int POWER_RETRIEVE                        = 14204;
const int POWER_TEMPORALACCELERATION            = 14205;
const int POWER_BANISHMENT                      = 14206;
const int POWER_GREATERPRECOGNITION_MAIN        = 14207;
const int POWER_GREATERPRECOGNITION_ATTACK      = 14208;
const int POWER_GREATERPRECOGNITION_DAMAGE      = 14209;
const int POWER_GREATERPRECOGNITION_SAVES       = 14210;
const int POWER_GREATERPRECOGNITION_SKILLS      = 14211;
const int POWER_PSIONICRESTORATION              = 14212;
const int POWER_DISPELLING_BUFFER               = 14213;
const int POWER_FORM_OF_DOOM                    = 14214;
const int POWER_NULL_PSIONICS_FIELD             = 14215;
const int POWER_REMOTE_VIEW_TRAP                = 14216;
const int POWER_CLOUD_MIND_MASS                 = 14217;

// Level 7 Powers
const int POWER_CRISISLIFE                      = 14218;
const int POWER_DECEREBRATE                     = 14219;
const int POWER_ENERGYWAVE_COLD                 = 14220;
const int POWER_ENERGYWAVE_ELEC                 = 14221;
const int POWER_ENERGYWAVE_FIRE                 = 14222;
const int POWER_ENERGYWAVE_SONIC                = 14223;
const int POWER_INSANITY                        = 14224;
const int POWER_MINDBLANKPERSONAL               = 14225;
const int POWER_OAKBODY                         = 14226;
const int POWER_ULTRABLAST                      = 14227;
const int POWER_EVADEBURST                      = 14228;
const int POWER_MOMENTOFPRESCIENCEATTACK        = 14229;
const int POWER_MOMENTOFPRESCIENCEARMOUR        = 14230;
const int POWER_MOMENTOFPRESCIENCESAVES         = 14231;
const int POWER_MOMENTOFPRESCIENCESKILLS        = 14232;
const int POWER_ECTOCOCOONMASS                  = 14233;
const int POWER_ETHEREALJAUNT                   = 14234;
const int POWER_REDDOPSI                        = 14235;
const int POWER_SEQUESTER                       = 14236;

// Level 8 Powers
const int POWER_RECALLDEATH                     = 14237;
const int POWER_IRONBODY                        = 14238;
const int POWER_PSIMINDBLANK                    = 14239;
const int POWER_TRUEMETABOLISM                  = 14240;
const int POWER_SHADOWBODY                      = 14241;
const int POWER_ASTRALSEED                      = 14242;
const int POWER_TIMEHOPMASS                     = 14243;
const int POWER_HYPERCOGNITION                  = 14244;
const int POWER_GREATER_TELEPORT_SELFONLY       = 14245;
const int POWER_GREATER_TELEPORT_PARTY          = 14246;

// Level 9 Powers
const int POWER_ASSIMILATE                      = 14247;
const int POWER_ETHEREALNESS                    = 14248;
const int POWER_MICROCOSM                       = 14249;
const int POWER_TIMELESSBODY                    = 14250;
const int POWER_GENESIS                         = 14251;
const int POWER_PSYCHICCHIR_REPAIR              = 14252;
const int POWER_TELEPORTATIONCIRCLE_VISIBLE     = 14253;
const int POWER_TELEPORTATIONCIRCLE_HIDDEN      = 14254;
const int POWER_PSYCHICCHIR_TRANSFER            = 14255;
const int POWER_TORNADO_BLAST                   = 14256;

//Diamond Dragon Powers
const int POWER_DIADRAG_CLAWS                   = 2459;
const int POWER_DIADRAG_WINGS                   = 2460;
const int POWER_DIADRAG_TAIL                    = 2462;
const int POWER_DIADRAG_DRAGONFEAR              = 2463;
const int POWER_DIADRAG_BREATH_COLD             = 2464;
const int POWER_DIADRAG_BREATH_ELEC             = 2465;
const int POWER_DIADRAG_BREATH_FIRE             = 2466;
const int POWER_DIADRAG_BREATH_SONIC            = 2467;
const int POWER_DIADRAG_IMMUNITY                = 2468;

// Elan racial constant
const int POWER_ELAN_RESILIANCE                 = 1992;