{
  "__data_type": "GIC ",
  "Creature List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 4,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 4,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 4,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 4,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      }
    ]
  },
  "Door List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      }
    ]
  },
  "Encounter List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      }
    ]
  },
  "List": {
    "type": "list",
    "value": []
  },
  "Placeable List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Couch"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "RugOriental2"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Invisible Object"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Invisible Object"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Couch"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Couch"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bookcase 3"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Urn"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Oriental Rug"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Candelabra"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Candelabra"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "MODULE-WIDE BASE TREASURE CONTAINER\r\n\r\nThis is the low treasure container for the entire module. Place whatever items you want distributed to the players in LOW treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n\r\nYou should only have ONE of these containers in a module.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "MODULE-WIDE BASE TREASURE CONTAINER\r\n\r\nThis is the low treasure container for the entire module. Place whatever items you want distributed to the players in LOW treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n\r\nYou should only have ONE of these containers in a module.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "MODULE-WIDE BASE TREASURE CONTAINER\r\n\r\nThis is the high treasure container for the entire module. Place whatever items you want distributed to the players in HIGH treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n\r\nYou should only have ONE of these containers in a module.\r\n"
        }
      }
    ]
  },
  "SoundList": {
    "type": "list",
    "value": [
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      }
    ]
  },
  "StoreList": {
    "type": "list",
    "value": []
  },
  "TriggerList": {
    "type": "list",
    "value": [
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object.  This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 10 and a Disarm DC of 22."
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      }
    ]
  },
  "WaypointList": {
    "type": "list",
    "value": []
  }
}
