#include "z_cutscene_sourc"
void main()
{
    int nCutS;
    object oSara = GetObjectByTag("Sara");
    object oPC = GetPCSpeaker();
    effect eFall = EffectKnockdown();
    location lPC = GetLocation(GetWaypointByTag("PC_MOVE_ASIDE"));
    location lMove = GetLocation(GetWaypointByTag("WP_SARA_AFTER_BATTLE"));
    AssignCommand(oPC, ActionForceMoveToLocation(lPC, FALSE, 20.0f));
    DelayCommand(1.0, AssignCommand(oSara, ActionMoveToLocation(lMove, TRUE)));
    DelayCommand(5.0, AssignCommand(oSara, ActionSpeakString("NO!")));
    CutApplyEffectToObject2(nCutS, 5.4, DURATION_TYPE_TEMPORARY, eFall, oSara, 3.0);
}
