{
  "__data_type": "GIC ",
  "Creature List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 4,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      }
    ]
  },
  "Door List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "CryptExit"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "CryptExit"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Evil Stone Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "Jeweled Door"
        }
      }
    ]
  },
  "Encounter List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      }
    ]
  },
  "List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 0,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      }
    ]
  },
  "Placeable List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Turns self into a random skeleton"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Turns self into a random skeleton"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Turns self into a random skeleton"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Turns self into a random skeleton"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Turns self into a random skeleton"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Turns self into a random skeleton"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Turns self into a random skeleton"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Turns self into a random skeleton"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Turns self into a random skeleton"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Turns self into a random skeleton"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Statue - Stone"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Statue - Stone"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "AREA BASE TREASURE CONTAINER\r\n\r\nThis is the medium treasure container for this area. Place whatever items you want distributed to the players in MEDIUM treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "AREA BASE TREASURE CONTAINER\r\n\r\nThis is the medium treasure container for this area. Place whatever items you want distributed to the players in MEDIUM treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "MODULE-WIDE BASE TREASURE CONTAINER\r\n\r\nThis is the high treasure container for the entire module. Place whatever items you want distributed to the players in HIGH treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n\r\nYou should only have ONE of these containers in a module.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "AREA BASE TREASURE CONTAINER\r\n\r\nThis is the medium treasure container for this area. Place whatever items you want distributed to the players in MEDIUM treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "AREA BASE TREASURE CONTAINER\r\n\r\nThis is the medium treasure container for this area. Place whatever items you want distributed to the players in MEDIUM treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "MODULE-WIDE BASE TREASURE CONTAINER\r\n\r\nThis is the high treasure container for the entire module. Place whatever items you want distributed to the players in HIGH treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n\r\nYou should only have ONE of these containers in a module.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "AREA BASE TREASURE CONTAINER\r\n\r\nThis is the medium treasure container for this area. Place whatever items you want distributed to the players in MEDIUM treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "AREA BASE TREASURE CONTAINER\r\n\r\nThis is the medium treasure container for this area. Place whatever items you want distributed to the players in MEDIUM treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "AREA BASE TREASURE CONTAINER\r\n\r\nThis is the medium treasure container for this area. Place whatever items you want distributed to the players in MEDIUM treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "AREA BASE TREASURE CONTAINER\r\n\r\nThis is the medium treasure container for this area. Place whatever items you want distributed to the players in MEDIUM treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Freestanding Torch Bracket"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Freestanding Torch Bracket"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Oriental Rug"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Statue - Gargoyle (Living) - This gargoyle statue will turn into a gargoyle if 'players' come near it."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Statue - Gargoyle (Living) - This gargoyle statue will turn into a gargoyle if 'players' come near it."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bed"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bed"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bed"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bed"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Freestanding Torch Bracket"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Stool"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Stool"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Stool"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Maps"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Box / Crate - 4 (Medium treasure script)\r\n\r\nHardness DC: 15"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Box / Crate - 2 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Box / Crate - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Box / Crate - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Rug Large"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Pedestal"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Pedestal"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Pedestal"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Pedestal"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Pedestal"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Pedestal"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Pedestal"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Pedestal"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Freestanding Torch Bracket"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Freestanding Torch Bracket"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Statue - Gargoyle (Living) - This gargoyle statue will turn into a gargoyle if 'players' come near it."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Empty Wagon"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Freestanding Torch Bracket"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Box / Crate - 4 (High treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Sphinx Statue"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bolts of Cloth"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bolts of Cloth"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bolts of Cloth"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Cage Wall"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Cage Wall"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Cage Wall"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Cage Wall"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Box / Crate - 2 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Box / Crate - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Box / Crate - 4 (High treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "MODULE-WIDE BASE TREASURE CONTAINER\r\n\r\nThis is the low treasure container for the entire module. Place whatever items you want distributed to the players in LOW treasure scripts in this container. Place this container in an INACCESSIBLE area -- players should NEVER be able to reach it.\r\n\r\nYou should only have ONE of these containers in a module.\r\n"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chest - 1 (Low treasure script)"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Keg"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Keg"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Keg"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Keg"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Weathered Ladder"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Chair"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Candelabra"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Sphinx Statue"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Urn"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Urn"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Dust Plume"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Dust Plume"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Dust Plume"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Boulder"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "boulder002"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Floor-anchored shackles"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10"
        }
      }
    ]
  },
  "SoundList": {
    "type": "list",
    "value": [
      {
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        "PlayInToolset": {
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    ]
  },
  "StoreList": {
    "type": "list",
    "value": []
  },
  "TriggerList": {
    "type": "list",
    "value": [
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object.  This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 14 and a Disarm DC of 26."
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "Average Negative\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 20\r\nDamage / Effect: 3d6, -1 to Strength\r\nAverage Damage: 10.5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 5"
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "Minor Blob of Acid\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 3d6, paralyze for 2 rounds.\r\nAverage Damage: 10.5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "Minor Gas\r\nDetect DC: 18\r\nDisarm DC: 31\r\nSet DC: 30\r\nDamage / Effect: Giant Wasp Venom\r\nAverage Damage: 0\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 6 - 15"
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object.  This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 14 and a Disarm DC of 26."
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object.  This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 14 and a Disarm DC of 26."
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object.  This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 14 and a Disarm DC of 26."
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object.  This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 14 and a Disarm DC of 26."
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object.  This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 10 and a Disarm DC of 22."
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "Minor Electrical\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 6d8\r\nAverage Damage: 21\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 3 - 12"
        }
      },
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": "Minor Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 20\r\nDamage / Effect: 5d6\r\nAverage Damage: 17.5\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 3 - 8"
        }
      }
    ]
  },
  "WaypointList": {
    "type": "list",
    "value": [
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
        }
      }
    ]
  }
}
