void main()
{
  object oPC = GetFirstPC();
  if (GetIsPC(oPC)){
    PlaySound("fs_stone_hard1");
    DelayCommand(0.2, PlaySound("fs_wood_hard2"));
    DelayCommand(0.4, PlaySound("fs_stone_hard3"));
    DelayCommand(0.6, FloatingTextStringOnCreature("Your footsteps echo loudly across the empty courtyard.", oPC));
    DelayCommand(0.8, PlaySound("fs_wood_hard1"));
    DelayCommand(1.0, PlaySound("fs_stone_hard2"));
    DelayCommand(1.2, PlaySound("fs_wood_hard3"));
    }
}
