//add in to the top of the ondeath of the creature ffbj void main() { //the following is the body of the script. I just left the void //main in so it would compile. object oBoss = OBJECT_SELF;//code begins object oPC = GetLastHostileActor(oBoss); object oArea = GetArea(oBoss); string sBoss = GetName(oBoss); string sPC = GetName(oPC); string sArea = GetName(oArea); object oPlayer = GetFirstPC(); if (GetIsDead(oBoss)) while (oPlayer != OBJECT_INVALID) { string sMessage = (sBoss + " was killed by "+sPC+" in "+sArea); SendMessageToPC(oPlayer, sMessage); oPlayer = GetNextPC(); }//end of code }