// Make all horses in the area available for riding. // Author : Proleric // Modified : 20-Feb-2008 #include "x3_inc_horse" void main() { object oArea = GetArea(GetPCSpeaker()); object oHorse = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oHorse)) { if (GetObjectType(oHorse) == OBJECT_TYPE_CREATURE) if (HorseGetIsAMount(oHorse)) DeleteLocalInt(oHorse, "X3_HORSE_NOT_RIDEABLE_OWNER"); oHorse = GetNextObjectInArea(oArea); } }