//:://///////////////////////////////////////////// //:: FileName bk_chk_aligne //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 14.05.2007 10:49:21 //::////////////////////////////////////////////// #include "prc_class_const" int StartingConditional() { object oPC = GetPCSpeaker(); int iEvil = GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC) + GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC) + GetLevelByClass(CLASS_TYPE_UR_PRIEST, oPC) + GetLevelByClass(CLASS_TYPE_OCULAR, oPC) + GetLevelByClass(CLASS_TYPE_JUDICATOR, oPC) + GetLevelByClass(CLASS_TYPE_NIGHTSHADE, oPC) + GetLevelByClass(CLASS_TYPE_DISC_BAALZEBUL, oPC) + GetLevelByClass(CLASS_TYPE_DISPATER, oPC) + GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oPC) + GetLevelByClass(CLASS_TYPE_ORCUS, oPC) + GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oPC) + GetLevelByClass(CLASS_TYPE_THRALL_OF_GRAZZT_A, oPC) + GetLevelByClass(CLASS_TYPE_GHOST_FACED_KILLER, oPC) + GetLevelByClass(CLASS_TYPE_DISCIPLE_OF_MEPH, oPC) + GetLevelByClass(CLASS_TYPE_SOUL_EATER, oPC) + GetLevelByClass(CLASS_TYPE_DISCIPLE_OF_ASMODEUS, oPC) + GetLevelByClass(CLASS_TYPE_TALON_OF_TIAMAT, oPC) + GetLevelByClass(CLASS_TYPE_NECROCARNATE, oPC); int iDivine = GetLevelByClass(CLASS_TYPE_CLERIC, oPC) + GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC) + GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC) + GetLevelByClass(CLASS_TYPE_HEALER, oPC); int iWarrior = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC) + GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC) + GetLevelByClass(CLASS_TYPE_KNIGHT, oPC) + GetLevelByClass(CLASS_TYPE_MARSHAL, oPC) + GetLevelByClass(CLASS_TYPE_SAMURAI, oPC) + GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC) + GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC); int iUndead = GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) + GetLevelByClass(CLASS_TYPE_TRUENECRO, oPC) + GetLevelByClass(CLASS_TYPE_PALEMASTER, oPC) + GetLevelByClass(CLASS_TYPE_SKULLCLAN_HUNTER, oPC) + GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oPC) + GetLevelByClass(CLASS_TYPE_LICH, oPC) + GetLevelByClass(CLASS_TYPE_NECROCARNATE, oPC) + GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oPC) + GetLevelByClass(CLASS_TYPE_ORCUS, oPC) + GetLevelByClass(CLASS_TYPE_BLIGHTER, oPC); //:: Restrict based on the player's class int iPassed = 0; if(iEvil >= 1) iPassed = 1; if((iPassed == 0) && (iDivine >= 1)) iPassed = 1; if((iPassed == 0) && (iWarrior >= 1)) iPassed = 1; if((iPassed == 0) && (iUndead >= 1)) iPassed = 1; if(iPassed == 0) return FALSE; // Restrict based on the player's alignment if(GetAlignmentGoodEvil(oPC) != ALIGNMENT_EVIL) return FALSE; return TRUE; }