/* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnUsed void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; object oCaster; oCaster = OBJECT_SELF; object oTarget; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_INVISIBILITY, oTarget, METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_STRIKE_HOLY), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_STRIKE_HOLY), GetLocation(oTarget)); }