effect eEffect; object oTarget; object oCaster; /* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnUsed void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; if (d100()<=20) { oCaster = OBJECT_SELF; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_RESTORATION, oTarget, METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oCaster = OBJECT_SELF; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_EAGLE_SPLEDOR, oTarget, METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); oCaster = OBJECT_SELF; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_GHOSTLY_VISAGE, oTarget, METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, FALSE)); } else { oTarget = oPC; eEffect = EffectKnockdown(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 15.0f); } }